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If you could rearrange ability scores
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<blockquote data-quote="Sadrik" data-source="post: 6138801" data-attributes="member: 14506"><p>I'd keep everything the same but switch Wisdom for Awareness. Move former WIS stuff to INT and CHA (Knowledge like skills to INT and Willpower save stuff to CHA). In my mind, I think Wisdom is the worst stat and is in fact a catch all that should be broken up. I also agree with others sentiment that perception should be its own beast and not lashed to some other concept.</p><p></p><p>I think DEX also suffers a bit but is by no means the worst offender. There are ways you can make DEX less of an impact. Make armor AC bonus add to your DEX save, allows you to bounce rays off your armor and resist fireballs better. If Awareness is a stat move initiative and surprise modifiers there.</p><p></p><p>I think the base assumption for attack rolls should be DEX, then as the exception you give the ability to use STR with certain weapons. Basically as it is now but swapped. Then you can define STR and DEX much more simply, your dont have to get into the ranged vs. non-ranged difference. It would be DEX to hit with weapons and STR to damage period. Then add in traits that can switch this around. Versatile could be STR or DEX and Power could be STR only.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6138801, member: 14506"] I'd keep everything the same but switch Wisdom for Awareness. Move former WIS stuff to INT and CHA (Knowledge like skills to INT and Willpower save stuff to CHA). In my mind, I think Wisdom is the worst stat and is in fact a catch all that should be broken up. I also agree with others sentiment that perception should be its own beast and not lashed to some other concept. I think DEX also suffers a bit but is by no means the worst offender. There are ways you can make DEX less of an impact. Make armor AC bonus add to your DEX save, allows you to bounce rays off your armor and resist fireballs better. If Awareness is a stat move initiative and surprise modifiers there. I think the base assumption for attack rolls should be DEX, then as the exception you give the ability to use STR with certain weapons. Basically as it is now but swapped. Then you can define STR and DEX much more simply, your dont have to get into the ranged vs. non-ranged difference. It would be DEX to hit with weapons and STR to damage period. Then add in traits that can switch this around. Versatile could be STR or DEX and Power could be STR only. [/QUOTE]
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