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*Dungeons & Dragons
If you could rearrange ability scores
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<blockquote data-quote="Dausuul" data-source="post: 6139474" data-attributes="member: 58197"><p>As I see it, the traditional scores suffer from the following problems:</p><p></p><ul> <li data-xf-list-type="ul">Dexterity does far too much.</li> <li data-xf-list-type="ul">Intelligence and Charisma do too little.</li> <li data-xf-list-type="ul">Wisdom combines spiritual strength with alertness, which have nothing to do with each other.</li> <li data-xf-list-type="ul">The mental ability scores straddle the boundary between "player attributes" and "character attributes," leading to arguments over whether a low-Int character is "smart enough" to figure out what the player wants to do, and similar things.</li> </ul><p></p><p>So here's my first cut at a replacement list:</p><p></p><p><strong>Strength: </strong>No change.</p><p><strong>Alertness:</strong> Modifies Spot and Listen, AC, and Reflex saves. (Combines the alertness aspects of Wisdom with the defensive aspects of Dexterity.)</p><p><strong>Dexterity: </strong>Modifies ranged attack rolls, acrobatics, and stealth. (Offensive aspects of Dexterity.)</p><p><strong>Constitution: </strong>No change.</p><p><strong>Spirit:</strong> Modifies Will saves and social skills. (Combines Charisma with the defensive aspects of Wisdom.)</p><p><strong>Lore:</strong> Modifies knowledge skills. (Essentially Intelligence, but without the implication that it constrains player decision-making.)</p><p></p><p>This still leaves Lore as a bit of a weak sister to the rest, but it takes care of the other problems.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6139474, member: 58197"] As I see it, the traditional scores suffer from the following problems: [LIST] [*]Dexterity does far too much. [*]Intelligence and Charisma do too little. [*]Wisdom combines spiritual strength with alertness, which have nothing to do with each other. [*]The mental ability scores straddle the boundary between "player attributes" and "character attributes," leading to arguments over whether a low-Int character is "smart enough" to figure out what the player wants to do, and similar things. [/LIST] So here's my first cut at a replacement list: [B]Strength: [/B]No change. [B]Alertness:[/B] Modifies Spot and Listen, AC, and Reflex saves. (Combines the alertness aspects of Wisdom with the defensive aspects of Dexterity.) [B]Dexterity: [/B]Modifies ranged attack rolls, acrobatics, and stealth. (Offensive aspects of Dexterity.) [B]Constitution: [/B]No change. [B]Spirit:[/B] Modifies Will saves and social skills. (Combines Charisma with the defensive aspects of Wisdom.) [B]Lore:[/B] Modifies knowledge skills. (Essentially Intelligence, but without the implication that it constrains player decision-making.) This still leaves Lore as a bit of a weak sister to the rest, but it takes care of the other problems. [/QUOTE]
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If you could rearrange ability scores
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