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If you could revise Rolemaster?
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<blockquote data-quote="Shallown" data-source="post: 2434122" data-attributes="member: 1368"><p>Develop a take 10 take 20 rule like 3.5 just take 50 or take 100.</p><p></p><p>The charts can be cut down. One chart could handle several crit types. When I ran spacemaster I was always changing the crit to fit the scene but using the numbers given so if it was heavy leg slash across the thigh +10 hits and bleed 3 a round. I kept the +10 hits bleed 3 and change dthe description. Perhaps more examples to aid in this could cut down charts so the same old crit isn't the same old crit.</p><p></p><p>I think crit caps worked well wear a certain weapon could only crit up to a certain level. They were used in Space master If I remember correctly. I think if you get it down to a page worth of charts per character then it would be stream lined enough. With say 3 charts on a single page.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 2434122, member: 1368"] Develop a take 10 take 20 rule like 3.5 just take 50 or take 100. The charts can be cut down. One chart could handle several crit types. When I ran spacemaster I was always changing the crit to fit the scene but using the numbers given so if it was heavy leg slash across the thigh +10 hits and bleed 3 a round. I kept the +10 hits bleed 3 and change dthe description. Perhaps more examples to aid in this could cut down charts so the same old crit isn't the same old crit. I think crit caps worked well wear a certain weapon could only crit up to a certain level. They were used in Space master If I remember correctly. I think if you get it down to a page worth of charts per character then it would be stream lined enough. With say 3 charts on a single page. Later [/QUOTE]
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If you could revise Rolemaster?
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