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If you could revise Rolemaster?
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<blockquote data-quote="brehobit" data-source="post: 2434432" data-attributes="member: 12032"><p>The magic and combat system, in my opinion, were fine. You need to grant people the right to make copies, but as long as each PC has their tables in front of them, no worries. </p><p></p><p>Basic animals (say house cats) were scary powerful in 1st edition, but last edition dropped that down to only somewhat crazy levels. </p><p></p><p>The skill system the the last edition was insane. Kill it. None of this "bonus to next action" thing. Crit fail, fail, success, crit success, and wacky success are fine results. Keep it limited to that.</p><p></p><p>It was too easy to make huge 1st level characters in the last edition. In the edition before that it was nearly impossible to make a playable 1st level character, especially full casters. Fix it.</p><p></p><p>Finally, character creation MUST be automated. And you all need to supply those tools. Palm-pilot programs for combat might work, but I doubt it. I don't think you can easily automate that.</p><p></p><p>Finally, the game cries out for something like action points. Some way of avoiding the crazy death blow every now and again. The deadly system is important to the feel of the game. Our game master moved all but the worst crits down to the "worst" non-fatal crit on all but the worst crits (F?). Still took you out of the game for quite a bit, but not dead.</p><p></p><p>Hey, if you know and see Chris Goebel, say hi to him for me.</p><p></p><p>Mark</p></blockquote><p></p>
[QUOTE="brehobit, post: 2434432, member: 12032"] The magic and combat system, in my opinion, were fine. You need to grant people the right to make copies, but as long as each PC has their tables in front of them, no worries. Basic animals (say house cats) were scary powerful in 1st edition, but last edition dropped that down to only somewhat crazy levels. The skill system the the last edition was insane. Kill it. None of this "bonus to next action" thing. Crit fail, fail, success, crit success, and wacky success are fine results. Keep it limited to that. It was too easy to make huge 1st level characters in the last edition. In the edition before that it was nearly impossible to make a playable 1st level character, especially full casters. Fix it. Finally, character creation MUST be automated. And you all need to supply those tools. Palm-pilot programs for combat might work, but I doubt it. I don't think you can easily automate that. Finally, the game cries out for something like action points. Some way of avoiding the crazy death blow every now and again. The deadly system is important to the feel of the game. Our game master moved all but the worst crits down to the "worst" non-fatal crit on all but the worst crits (F?). Still took you out of the game for quite a bit, but not dead. Hey, if you know and see Chris Goebel, say hi to him for me. Mark [/QUOTE]
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