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If you could revise Rolemaster?
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<blockquote data-quote="Rasyr" data-source="post: 2435402" data-attributes="member: 2855"><p>Steel_Wind - I agree that the RMSS chargen is much too complicated, more than it really needs to be. However, if it is too soon for a Rolemaster rebirth, as you call it, then that would be a problem that cannot be fixed.</p><p></p><p>In a number of other threads that I started, some people just mentioned cleaning up and re-organizing the existing books. To me, that would just compound the confusion that already exists between RMSS and RMFRP, which are already the same system (with some errata fixed). And if I delve into the core books that much, I am not going to stop with a simple reorganization, I am going to want to fix the problems.</p><p></p><p>One of those problems, as I see it, is that when the old ICE did the revision to RMSS, they tried to include too much from all those RM2 Companions, many of which contained rules that had never been checked for play balance from what I have been told. Instead of stripping it down to its core, and rebuilding it properly and fixing any problems, the folks at the time, instead added in all the "neat" things that they could think of. :insert roll-eyes here:</p><p></p><p>There is currently a split in the RM fan-base between RM2, and RMSS/FRP. No revision is going to be able to please all of them. That is one of the issues that ICE faces when even thinking about considering a revision of RM.</p><p></p><p>As for tables, personally, I do not see RM as "selling tables", I see it as a highly flexible game system. However, there are those who actually like all the tables. My solution for that, would be to include combat tables similair (but NOT exactly the same) to the ones in the HARP product 'Hack & Slash' (I have put an image of one of those tables down below at the bottom of this post) into the core book, and then create a whole new "Arms Law" which would expand those tables into individual tables for each weapon, for those who want them, thus Arms Law would be an option, not a requirement for a new version of RM...</p><p></p><p>For skills, I would most likely want to go back to RM2, and use the list from Character Law as my starting point, and go from there. Rolemaster Companion II increased this base list of skills to 116 separate skills, many of which were not really needed, IMO. But, if start with that original core list, and rework that, and make sure that every skill included is something that IS going to be used and/or needed, then I think that we will have made a good start.</p><p></p><p>For spells, some folks have said that they think that the scalable spell system is the best that they have seen in a long time. I don't know about that myself, and I can think of ways that it can be improved upon, and personally, I think that the idea of spell lists may be over and past, that perhaps something new (but related!) is needed. One of the biggest problems with spell lists is that they had no underlying rules behind them, they were simply done and created by fiat of the designers. That would have to change. I am a big proponent of making sure that everything is balanced, and that, to me, requires having a solid underlying structure.</p><p></p><p>For profession, well.... A few years ago, I wrote an article for The Guild Companion called Irregular Realms. It basically gave about 26 base templates (individual realms and realm combinations), and rules for customizing them to create the profession you want. However, something like that would mean even MORE tables, and you know what? I am not going to do that. I do, however, have a few ideas on how to make professions in RM even MORE customizable, and how to do it without requiring major tables. This idea is still in a very early form (have not even written it down yet), but I think that it could be the way to go.</p><p></p><p>Well, I have rambled enough for now, and I have to go do some work for my landlord (setting up a wireless network for one of his apartment buildings), but I will be back later today.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p style="text-align: center"><img src="http://www.ironcrown.com/harp2/hackp.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Rasyr, post: 2435402, member: 2855"] Steel_Wind - I agree that the RMSS chargen is much too complicated, more than it really needs to be. However, if it is too soon for a Rolemaster rebirth, as you call it, then that would be a problem that cannot be fixed. In a number of other threads that I started, some people just mentioned cleaning up and re-organizing the existing books. To me, that would just compound the confusion that already exists between RMSS and RMFRP, which are already the same system (with some errata fixed). And if I delve into the core books that much, I am not going to stop with a simple reorganization, I am going to want to fix the problems. One of those problems, as I see it, is that when the old ICE did the revision to RMSS, they tried to include too much from all those RM2 Companions, many of which contained rules that had never been checked for play balance from what I have been told. Instead of stripping it down to its core, and rebuilding it properly and fixing any problems, the folks at the time, instead added in all the "neat" things that they could think of. :insert roll-eyes here: There is currently a split in the RM fan-base between RM2, and RMSS/FRP. No revision is going to be able to please all of them. That is one of the issues that ICE faces when even thinking about considering a revision of RM. As for tables, personally, I do not see RM as "selling tables", I see it as a highly flexible game system. However, there are those who actually like all the tables. My solution for that, would be to include combat tables similair (but NOT exactly the same) to the ones in the HARP product 'Hack & Slash' (I have put an image of one of those tables down below at the bottom of this post) into the core book, and then create a whole new "Arms Law" which would expand those tables into individual tables for each weapon, for those who want them, thus Arms Law would be an option, not a requirement for a new version of RM... For skills, I would most likely want to go back to RM2, and use the list from Character Law as my starting point, and go from there. Rolemaster Companion II increased this base list of skills to 116 separate skills, many of which were not really needed, IMO. But, if start with that original core list, and rework that, and make sure that every skill included is something that IS going to be used and/or needed, then I think that we will have made a good start. For spells, some folks have said that they think that the scalable spell system is the best that they have seen in a long time. I don't know about that myself, and I can think of ways that it can be improved upon, and personally, I think that the idea of spell lists may be over and past, that perhaps something new (but related!) is needed. One of the biggest problems with spell lists is that they had no underlying rules behind them, they were simply done and created by fiat of the designers. That would have to change. I am a big proponent of making sure that everything is balanced, and that, to me, requires having a solid underlying structure. For profession, well.... A few years ago, I wrote an article for The Guild Companion called Irregular Realms. It basically gave about 26 base templates (individual realms and realm combinations), and rules for customizing them to create the profession you want. However, something like that would mean even MORE tables, and you know what? I am not going to do that. I do, however, have a few ideas on how to make professions in RM even MORE customizable, and how to do it without requiring major tables. This idea is still in a very early form (have not even written it down yet), but I think that it could be the way to go. Well, I have rambled enough for now, and I have to go do some work for my landlord (setting up a wireless network for one of his apartment buildings), but I will be back later today.. :D [center][img]http://www.ironcrown.com/harp2/hackp.jpg[/img][/center] [/QUOTE]
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