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If you could revise Rolemaster?
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<blockquote data-quote="Steel_Wind" data-source="post: 2436225" data-attributes="member: 20741"><p>Well - that may be. But the official company line at ICE - EVERY TIME the issue of coming up with a master Arm's Law/Claw Law/Spell Law combat program was brought up was "that's the core of our system - it's copyrighted - do it and we sue you".</p><p></p><p>You may not like my answer - but the answer does not change to suit the audience. It needs to be computerized Tim: plain and simple.</p><p></p><p>Don't get me wrong. I **like** all the attack tables and critical charts. I know them well but looking through them and keeping track of +/-, Stunned/Bleed/Prone during combat slows things down too much. </p><p></p><p>Conmputerize it and the problems go away. The fun returns without the baggage.</p><p></p><p>The age-old problem with RM2 was Haste. Haste is what broke RM2's system. It was too powerful. Instead of subtly adjusting the rule - the new system in RMSS just went way too far. Word is, its creator did not even use it (John did not use minatures in play, either).</p><p></p><p>I often wonder what he was actually running - because it clearly was not RMSS. Oh well.</p><p></p><p>The combat system itself was always bulky in RM2 - but liveable. RMSS just DESTROYED IT. It became unworkable and we stopped playing. Add in RMSS character generation... oiy!</p><p></p><p>The skills do need to go back to the original RM2 Char Law versions. One in particular that must not ever surface again is <em>Stunned Manuever</em>. That thing should never have been permitted.</p><p></p><p>The problem with all game systems is a need to sell more books and more rules. Rolemaster has been as much a victim of this as anything else - and it was worse under RMSS as the time ICE spent on settings with Shadow World was gone and Middle Earth had slowed down a lot. So we got rules with RMSS and a lot of them.</p><p></p><p>I somehow doubt that will change with a successful RM4.</p><p></p><p>Whatever the case: I'm not ready for RM4 yet. Some day perhaps - but not now. I'm having too much fun with D20 3.5. When they try and sell us D&D4.0 - I'll be ready for a new look at RM. Until then - thanks but...I'm busy and I'm *already* having fun.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2436225, member: 20741"] Well - that may be. But the official company line at ICE - EVERY TIME the issue of coming up with a master Arm's Law/Claw Law/Spell Law combat program was brought up was "that's the core of our system - it's copyrighted - do it and we sue you". You may not like my answer - but the answer does not change to suit the audience. It needs to be computerized Tim: plain and simple. Don't get me wrong. I **like** all the attack tables and critical charts. I know them well but looking through them and keeping track of +/-, Stunned/Bleed/Prone during combat slows things down too much. Conmputerize it and the problems go away. The fun returns without the baggage. The age-old problem with RM2 was Haste. Haste is what broke RM2's system. It was too powerful. Instead of subtly adjusting the rule - the new system in RMSS just went way too far. Word is, its creator did not even use it (John did not use minatures in play, either). I often wonder what he was actually running - because it clearly was not RMSS. Oh well. The combat system itself was always bulky in RM2 - but liveable. RMSS just DESTROYED IT. It became unworkable and we stopped playing. Add in RMSS character generation... oiy! The skills do need to go back to the original RM2 Char Law versions. One in particular that must not ever surface again is [I]Stunned Manuever[/I]. That thing should never have been permitted. The problem with all game systems is a need to sell more books and more rules. Rolemaster has been as much a victim of this as anything else - and it was worse under RMSS as the time ICE spent on settings with Shadow World was gone and Middle Earth had slowed down a lot. So we got rules with RMSS and a lot of them. I somehow doubt that will change with a successful RM4. Whatever the case: I'm not ready for RM4 yet. Some day perhaps - but not now. I'm having too much fun with D20 3.5. When they try and sell us D&D4.0 - I'll be ready for a new look at RM. Until then - thanks but...I'm busy and I'm *already* having fun. [/QUOTE]
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