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If you could revise Rolemaster?
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<blockquote data-quote="Rasyr" data-source="post: 2436986" data-attributes="member: 2855"><p>umm... Have you looked in the Vault on ICE's website recently? There are at least one or two combat programs there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Well, there is no comments that I can make here because I never gamed with Curtis. But then again, I had my own issues with him.</p><p></p><p>If/when we do a revision, we are already planning on going back to the RM2 Character Law skill list and using that as our starting point. We would then definitely rework that skill list adding and subtracting as needed. And no worries about Stun Maneuvering, that skill will not appear in future versions of RM, not so long as Heike and I are involved.</p><p></p><p>Note that it was Curtis who cancelled Shadow World, after convincing the folks in charge that SW was dead because of bad sales on the module, Kurse of Kabis. What I find amusing is that the first five words of that module are "Contained within this fatal product...". He did it so that he could create his own setting, Bladelands, which was based on the old Bladestorm minis game and started off with Shadow World exploding. Unfortunately that setting was not a good one, and contained many things obviously ripped off of other things, like different color days (kinda like the effect in the second chronicles of Thomas Covenant), an underground city rules by a dracolich, and much more. It was horrid, IMO. Luckily, it never saw the light of day either. </p><p></p><p>Soooo.... by 2008 then? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rasyr, post: 2436986, member: 2855"] umm... Have you looked in the Vault on ICE's website recently? There are at least one or two combat programs there. :D Well, there is no comments that I can make here because I never gamed with Curtis. But then again, I had my own issues with him. If/when we do a revision, we are already planning on going back to the RM2 Character Law skill list and using that as our starting point. We would then definitely rework that skill list adding and subtracting as needed. And no worries about Stun Maneuvering, that skill will not appear in future versions of RM, not so long as Heike and I are involved. Note that it was Curtis who cancelled Shadow World, after convincing the folks in charge that SW was dead because of bad sales on the module, Kurse of Kabis. What I find amusing is that the first five words of that module are "Contained within this fatal product...". He did it so that he could create his own setting, Bladelands, which was based on the old Bladestorm minis game and started off with Shadow World exploding. Unfortunately that setting was not a good one, and contained many things obviously ripped off of other things, like different color days (kinda like the effect in the second chronicles of Thomas Covenant), an underground city rules by a dracolich, and much more. It was horrid, IMO. Luckily, it never saw the light of day either. Soooo.... by 2008 then? ;) [/QUOTE]
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