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If you could revise Rolemaster?
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<blockquote data-quote="Ozmar" data-source="post: 2437061" data-attributes="member: 8021"><p>I've played RM for many years, and actually worked on the system at ICE for a brief period. (Dougal DeKree: I apologize. I edited some SM product, and didn't understand those rules either. If I had been working on it full time and dedicated to doing a decent job, I would have insisted on making sense out of those rules before they were published.) </p><p></p><p>Anyway, I just wanted to give an "Amen!" to this comment. Keep the system deadly! The character-creation system should remain detailed, but be streamlined and simplified. The combat system definitely needs to be streamlined and simplified, but it should stay relatively deadly. That is, I think, one of the biggest appeals of the RM system. And if character creation is less painful, then the deadliness will be more attractive because it will not have as much pain in character replacement.</p><p></p><p>Ozmar the ex-ICE Editor</p></blockquote><p></p>
[QUOTE="Ozmar, post: 2437061, member: 8021"] I've played RM for many years, and actually worked on the system at ICE for a brief period. (Dougal DeKree: I apologize. I edited some SM product, and didn't understand those rules either. If I had been working on it full time and dedicated to doing a decent job, I would have insisted on making sense out of those rules before they were published.) Anyway, I just wanted to give an "Amen!" to this comment. Keep the system deadly! The character-creation system should remain detailed, but be streamlined and simplified. The combat system definitely needs to be streamlined and simplified, but it should stay relatively deadly. That is, I think, one of the biggest appeals of the RM system. And if character creation is less painful, then the deadliness will be more attractive because it will not have as much pain in character replacement. Ozmar the ex-ICE Editor [/QUOTE]
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If you could revise Rolemaster?
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