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If you could revise Rolemaster?
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<blockquote data-quote="Rel" data-source="post: 2437823" data-attributes="member: 99"><p>Quite honestly I was under the impression that this was the path that had already been undertaken (even if it was not explicitly stated). I thought HARP was intended to address many of the shortcomings of RM but staying true to some of the core structure of the system (thereby pleasing the old guard of RM players) while shedding much of the baggage that RM had picked up over the years (thereby drawing new players). My perception was that to at least some degree these goals had been achieved.</p><p></p><p>I'm not trying to flame anybody in particular but I encountered a bunch of folks on the Guild Companion boards and some on the new ICE boards who considered the complexity of RM to be a mark of sophistication. They certainly viewed D&D as being a "simplistic" or "basic" game and I heard it referred to as "remedial" on a number of occasions. These individuals were quick to come down on anybody who suggested that the huge numbers of skills and charts the system had accumulated were unwieldy and lessened the fun of the system. They were elitist and proud of it. It was perhaps this attitude as much as anything else that made me happy to leave RM behind.</p><p></p><p>I understand that these folks were the epitome of the "vocal minority" but the attitude was prevalent enough that I'm willing to call it a trend, if a minor one. Those folks are not going to be happy with anything that streamlines the system by sacrificing complexity for playability. I don't suggest that they make up the majority of the RM playership by any means, but I think that many of the folks who were less extreme and more willing to change have likely already adopted HARP as their new system of choice. As a result, they may view another version of RM similarly to how many D&D fans (including myself) viewed the coming of 3.5: A slight tweak that meant buying a whole new set of books not so long after they'd just invested in a new and improved system that in most ways worked fine.</p><p></p><p>Just some more food for thought.</p></blockquote><p></p>
[QUOTE="Rel, post: 2437823, member: 99"] Quite honestly I was under the impression that this was the path that had already been undertaken (even if it was not explicitly stated). I thought HARP was intended to address many of the shortcomings of RM but staying true to some of the core structure of the system (thereby pleasing the old guard of RM players) while shedding much of the baggage that RM had picked up over the years (thereby drawing new players). My perception was that to at least some degree these goals had been achieved. I'm not trying to flame anybody in particular but I encountered a bunch of folks on the Guild Companion boards and some on the new ICE boards who considered the complexity of RM to be a mark of sophistication. They certainly viewed D&D as being a "simplistic" or "basic" game and I heard it referred to as "remedial" on a number of occasions. These individuals were quick to come down on anybody who suggested that the huge numbers of skills and charts the system had accumulated were unwieldy and lessened the fun of the system. They were elitist and proud of it. It was perhaps this attitude as much as anything else that made me happy to leave RM behind. I understand that these folks were the epitome of the "vocal minority" but the attitude was prevalent enough that I'm willing to call it a trend, if a minor one. Those folks are not going to be happy with anything that streamlines the system by sacrificing complexity for playability. I don't suggest that they make up the majority of the RM playership by any means, but I think that many of the folks who were less extreme and more willing to change have likely already adopted HARP as their new system of choice. As a result, they may view another version of RM similarly to how many D&D fans (including myself) viewed the coming of 3.5: A slight tweak that meant buying a whole new set of books not so long after they'd just invested in a new and improved system that in most ways worked fine. Just some more food for thought. [/QUOTE]
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