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If you could revise Rolemaster?
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<blockquote data-quote="Rasyr" data-source="post: 2439569" data-attributes="member: 2855"><p>Back when I was GMing RM2, I moved to using the Daliy Activity Level XP system from one of the companions. When RMSS first came out, I continued to use it. </p><p></p><p>When it came time to design HARP, I examined it more closely and decided that it was still a bit vague. I knew I wanted an XP system that was flexible and that could reward players who did not want hack-n-slash campaigns, and yet also handle those who do want it.</p><p></p><p>I also had a habit, when GMing to ask players to give me a list of goals for the characters, personal goals that they want their characters to attempt to accomplish.</p><p></p><p>After some thought, I came up with the Goal Oriented XP system that HARP now uses. With it, just about anything can be a goal. Rescue the princess; slay the dragon; negotiate the treaty between two nations; find your long lost brother; discover who murdered the butler; figure out the enigmatic puzzle box left to you by some stranger; and many more possibilities.</p><p></p><p>Almost anything can be a goal. You can have Personal or Party goals, they can be of minor or major importance, and they can be of any degree of difficulty. </p><p></p><p>Rel - do me a favor and send me an email please - I have a question for you.</p></blockquote><p></p>
[QUOTE="Rasyr, post: 2439569, member: 2855"] Back when I was GMing RM2, I moved to using the Daliy Activity Level XP system from one of the companions. When RMSS first came out, I continued to use it. When it came time to design HARP, I examined it more closely and decided that it was still a bit vague. I knew I wanted an XP system that was flexible and that could reward players who did not want hack-n-slash campaigns, and yet also handle those who do want it. I also had a habit, when GMing to ask players to give me a list of goals for the characters, personal goals that they want their characters to attempt to accomplish. After some thought, I came up with the Goal Oriented XP system that HARP now uses. With it, just about anything can be a goal. Rescue the princess; slay the dragon; negotiate the treaty between two nations; find your long lost brother; discover who murdered the butler; figure out the enigmatic puzzle box left to you by some stranger; and many more possibilities. Almost anything can be a goal. You can have Personal or Party goals, they can be of minor or major importance, and they can be of any degree of difficulty. Rel - do me a favor and send me an email please - I have a question for you. [/QUOTE]
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