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If you had to cut two core races from your game....
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<blockquote data-quote="Technik4" data-source="post: 3377589" data-attributes="member: 7211"><p>I don't like:</p><p></p><p>Dwarves (mechanically). Flavor-wise, they're awesome, but their stat-block is a bitch. Too many bonuses to too many things. A lot of it could be ammended with racial feats and bigger bonuses (ie - the stonecunning stuff, the spell-resistance + poison stuff, etc etc).</p><p>Gnomes (Flavor+Mechanics). Gnomes have strayed far from their roots. I think making bard their favored class is a terrible idea as my idea of gnomes is typically one of a reclusive clannish trickster, closely followed by a reclusive tinkerer mechanic. They dont have the social guts to be singing (or writing?) songs and certainly don't get enough respect to actually perform for kings (let alone tavern crowds).</p><p>Halflings (Flavor). I know it all stemmed from Hobbits, but really its a race whose flavor is to be annoying and childish which usually turns out to be at very least annoying. Also, they are like half-humans, which is just weird. I like the concept of Faen from Arcana Evolved much more than Halflings and Gnomes (even though Faen have a little bit of silly flavor).</p><p>Half-Orcs (mechanically). While the dwarf gets too much, the half-orc gets too little. A net -2 to stats is harsh, with very little balancing it out. Also, half-orcs tend to be rather cookie cut from a few molds and kinda boring and 1-dimensional.</p><p>Half-Elves (mechanically). Someone suggested a Half-Elf feat years ago - basically you take that feat as your human feat to gain some elf bonuses. You also get elf-blood and can qualify for prestige classes. Imo, that works a lot more elegantly than presenting them as a seperate class with random charisma-based skill bonuses.</p><p></p><p></p><p>My all-time favorite races?</p><p></p><p>Humans - one of the most powerful races, but fitting for a dominant species focused on flexibility and adaptability.</p><p>Elves - strong but with a strong penalty to a key stat. They border on having too many abilities but dont cross the border. Very good flavor. I like the base elf, I don't dig all the variants.</p><p>Faen - excellently replace halflings and gnomes with a single race, and even hearken back to celtic myth better than those do these days (esp with Spryte transformation).</p><p>Dwarves (Flavor) - a great foil to the dandy elf is the gruff dwarf.</p></blockquote><p></p>
[QUOTE="Technik4, post: 3377589, member: 7211"] I don't like: Dwarves (mechanically). Flavor-wise, they're awesome, but their stat-block is a bitch. Too many bonuses to too many things. A lot of it could be ammended with racial feats and bigger bonuses (ie - the stonecunning stuff, the spell-resistance + poison stuff, etc etc). Gnomes (Flavor+Mechanics). Gnomes have strayed far from their roots. I think making bard their favored class is a terrible idea as my idea of gnomes is typically one of a reclusive clannish trickster, closely followed by a reclusive tinkerer mechanic. They dont have the social guts to be singing (or writing?) songs and certainly don't get enough respect to actually perform for kings (let alone tavern crowds). Halflings (Flavor). I know it all stemmed from Hobbits, but really its a race whose flavor is to be annoying and childish which usually turns out to be at very least annoying. Also, they are like half-humans, which is just weird. I like the concept of Faen from Arcana Evolved much more than Halflings and Gnomes (even though Faen have a little bit of silly flavor). Half-Orcs (mechanically). While the dwarf gets too much, the half-orc gets too little. A net -2 to stats is harsh, with very little balancing it out. Also, half-orcs tend to be rather cookie cut from a few molds and kinda boring and 1-dimensional. Half-Elves (mechanically). Someone suggested a Half-Elf feat years ago - basically you take that feat as your human feat to gain some elf bonuses. You also get elf-blood and can qualify for prestige classes. Imo, that works a lot more elegantly than presenting them as a seperate class with random charisma-based skill bonuses. My all-time favorite races? Humans - one of the most powerful races, but fitting for a dominant species focused on flexibility and adaptability. Elves - strong but with a strong penalty to a key stat. They border on having too many abilities but dont cross the border. Very good flavor. I like the base elf, I don't dig all the variants. Faen - excellently replace halflings and gnomes with a single race, and even hearken back to celtic myth better than those do these days (esp with Spryte transformation). Dwarves (Flavor) - a great foil to the dandy elf is the gruff dwarf. [/QUOTE]
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If you had to cut two core races from your game....
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