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General Tabletop Discussion
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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="jgsugden" data-source="post: 8578691" data-attributes="member: 2629"><p>As a DM, I find that when there is ambiguity, turning to the dice has a lot of benefit.</p><p></p><p>Player: "I want to Thunderstep out of the trap, but I want to appear 10 feet away. Will I take damage if I do?"</p><p></p><p>DM: "I assume you'd rather that the answer were no... but you're not sure. You can either let it fly and find out as you appear, or you can try to twist the spell as you cast it to delay your reappearance a milisecond and let the damage occur first. Trying to delay your reappearance will require an arcana ability check. If you want to try, you'll have to decide quick here."</p><p></p><p>Player: "YOLO. I'm trying."</p><p></p><p>DM: "Well, this is D&D, so there is Raise Dead. DC is 15. You don't want to roll really low." </p><p></p><p>Player: "... uhhh ... too late for guidance?"</p><p></p><p>DM: " Yup."</p><p></p><p>Player: "4"</p><p></p><p>DM: "OK ... neat. As you cast the spell you decide to delay your reappearance for just a moment. As you slip out of the Prime Material Plane and enter the Spellweave you try to drag your progress, thinking that just a little bit of hesitation will save you. However, as you drag your entry into the weave, you feel the boom build and strike. Rather than flow out in the 10 feet around you, it is pulled into the weave with you. You take 3d10 ... 14 thunder damage. Now, roll a d8 and a d100. Obody that was around you takes damage."</p><p></p><p>Player: "Ooph. I rolled a 7 and a 67. What happens?"</p><p></p><p>DM: (Figuring out a random location within range of the spell for the PC to reappear based upon the d8 haing 1 as North which makes 7 West, and 67 is 67 feet distance) "The blast throws you around in the Weave and forces you out in an unexpected place. It is a dark room. Make a DC 12 Con save to avoid being stunned."</p><p></p><p>Player: "... Made it."</p><p></p><p>DM: "You're not stunned, but you've used your action. (Checks the PC's passive perception) You're in a dark room. You can make out what appears to be light coming in around a doorway to your right, roughly 15 feet away from you. There is nothing else you can make out in the room - not even the walls. What do you want to do?"</p><p></p><p>Player: "Go to the door and open it."</p><p></p><p>DM: "It opens up into a 40 foot hallway with a door at the other end. The hallway is lit with magical light stones. Once the door is open you can hear the sound of combat from through the door at the other end of the hallway."</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8578691, member: 2629"] As a DM, I find that when there is ambiguity, turning to the dice has a lot of benefit. Player: "I want to Thunderstep out of the trap, but I want to appear 10 feet away. Will I take damage if I do?" DM: "I assume you'd rather that the answer were no... but you're not sure. You can either let it fly and find out as you appear, or you can try to twist the spell as you cast it to delay your reappearance a milisecond and let the damage occur first. Trying to delay your reappearance will require an arcana ability check. If you want to try, you'll have to decide quick here." Player: "YOLO. I'm trying." DM: "Well, this is D&D, so there is Raise Dead. DC is 15. You don't want to roll really low." Player: "... uhhh ... too late for guidance?" DM: " Yup." Player: "4" DM: "OK ... neat. As you cast the spell you decide to delay your reappearance for just a moment. As you slip out of the Prime Material Plane and enter the Spellweave you try to drag your progress, thinking that just a little bit of hesitation will save you. However, as you drag your entry into the weave, you feel the boom build and strike. Rather than flow out in the 10 feet around you, it is pulled into the weave with you. You take 3d10 ... 14 thunder damage. Now, roll a d8 and a d100. Obody that was around you takes damage." Player: "Ooph. I rolled a 7 and a 67. What happens?" DM: (Figuring out a random location within range of the spell for the PC to reappear based upon the d8 haing 1 as North which makes 7 West, and 67 is 67 feet distance) "The blast throws you around in the Weave and forces you out in an unexpected place. It is a dark room. Make a DC 12 Con save to avoid being stunned." Player: "... Made it." DM: "You're not stunned, but you've used your action. (Checks the PC's passive perception) You're in a dark room. You can make out what appears to be light coming in around a doorway to your right, roughly 15 feet away from you. There is nothing else you can make out in the room - not even the walls. What do you want to do?" Player: "Go to the door and open it." DM: "It opens up into a 40 foot hallway with a door at the other end. The hallway is lit with magical light stones. Once the door is open you can hear the sound of combat from through the door at the other end of the hallway." [/QUOTE]
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Community
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If you use thunderstep but teleport less than 10 feet do you take damage?
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