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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8579347" data-attributes="member: 7032025"><p>Of course, it does not work that way with freeze and go, all the actions are done more more or less simultaneously. However the RESOLUTION of them is done purely sequentially and arbitrarily. For the readied action in the middle of Thunder Step, it's just that the guy was watching the caster, and as soon as he begins to fade, he is actually already moving, nothing more. There are many good ways to describe the way the actions meld together into something that looks like a movie, but the RESOLUTION is clearly sequenced the way I present it, because it makes sense, is way more heroic in a sense (because it encourages the players to project themselves in the game world and anticipate what the other party is going to do), and it provides (at least to us) a system which is way less constrained by game constructs.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8579347, member: 7032025"] Of course, it does not work that way with freeze and go, all the actions are done more more or less simultaneously. However the RESOLUTION of them is done purely sequentially and arbitrarily. For the readied action in the middle of Thunder Step, it's just that the guy was watching the caster, and as soon as he begins to fade, he is actually already moving, nothing more. There are many good ways to describe the way the actions meld together into something that looks like a movie, but the RESOLUTION is clearly sequenced the way I present it, because it makes sense, is way more heroic in a sense (because it encourages the players to project themselves in the game world and anticipate what the other party is going to do), and it provides (at least to us) a system which is way less constrained by game constructs. [/QUOTE]
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Community
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If you use thunderstep but teleport less than 10 feet do you take damage?
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