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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8581143" data-attributes="member: 7032025"><p>And once more, this is an improper reading of the rules. I have clearly shown you the exact sentences of the rules, and apart from your conviction and adding non-existent rules that "instant actions need to complete" (especially seeing that "instant actions" don't exist anyway), you have nothing to support your position:</p><ul> <li data-xf-list-type="ul">Triggers are not actions, they are perceivable circumstances: "First, you decide what perceivable circumstance will trigger your reaction."</li> <li data-xf-list-type="ul">Reactions interrupt a turn, without any regard about what is happening: "If the reaction interrupts another creature’s turn, that creature can continue its turn right after the reaction."</li> </ul><p>These are simple facts. If you want to add that triggers have to be actions that need to complete, it's fine, but it's not what is in the rules.</p><p></p><p>As for me, I think it's much better as clearly written, as actions are technical elements of the game and therefore not necessarily perceivable, which means that they should certainly not be used as triggers, it only encourages metagaming. Using perceivable circumstances encourages the player to project themselves in the world try to anticipate, in character, what his character will perceive and therefore globally encourages roleplaying and creativity.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8581143, member: 7032025"] And once more, this is an improper reading of the rules. I have clearly shown you the exact sentences of the rules, and apart from your conviction and adding non-existent rules that "instant actions need to complete" (especially seeing that "instant actions" don't exist anyway), you have nothing to support your position: [LIST] [*]Triggers are not actions, they are perceivable circumstances: "First, you decide what perceivable circumstance will trigger your reaction." [*]Reactions interrupt a turn, without any regard about what is happening: "If the reaction interrupts another creature’s turn, that creature can continue its turn right after the reaction." [/LIST] These are simple facts. If you want to add that triggers have to be actions that need to complete, it's fine, but it's not what is in the rules. As for me, I think it's much better as clearly written, as actions are technical elements of the game and therefore not necessarily perceivable, which means that they should certainly not be used as triggers, it only encourages metagaming. Using perceivable circumstances encourages the player to project themselves in the world try to anticipate, in character, what his character will perceive and therefore globally encourages roleplaying and creativity. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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