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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8582027" data-attributes="member: 7032025"><p>Where in hell did you read that in my sentence ? If you choose to walk you walk. That's all. If you are rushing to avoid an AoE, you are definitely NOT walking, even with a simple move.</p><p></p><p></p><p></p><p>"and in particular people using readied actions to try to get out of an area of effect" is irrelevant to what yoiu are saying ? That is very bizarre.</p><p></p><p></p><p></p><p>And, pray tell, which six seconds are we talking about ? Six seconds is an entire round, for all participants. Even if the character is waiting for the teleport to happen to rush away, he might already have made a full move 3 seconds away, and there might even be remaining time after the teleport happens and before it's his turn again.</p><p></p><p>So in HIS six seconds, he will have moved twice his speed, not even mentioning bonus and "free" actions. And in the six seconds of the caster, he will have already performed one move, and will actually be able to perform at least 2 more moves.</p><p></p><p>So whichever time frame you are considering, in six seconds, the character will have performed at least 2 if not 3 moves, plus other actions.</p><p></p><p>This, in turn, meaning that he will NOT have walked, since his velocity will have been at least two, and maybe 3 or more that of a walk.</p><p></p><p></p><p></p><p>Again, if YOU choose to walk, it's your problem, but nothing in the rules, EVER, says that taking your move action is walking. And nothing precludes someone rushing 30 feet as a readied action, rather the contrary in fact, it's the exact essence of a readied action.</p><p></p><p></p><p></p><p>But you are, you are telling that, because a move is a walk, it's impossible to move fast during a readied action. You are basically forcing people who are moving to do it as a walking speed to try to backward justify the impossibility to move blindingly fast as a readied action.</p><p></p><p>Unfortunately, the rules support just that, moving 30 feet as a simple reaction in the middle of someone else's turn, <u>whatever they are doing</u>, and, as proven, a move in combat is not a walk, the velocity is at least twice that of a walk.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8582027, member: 7032025"] Where in hell did you read that in my sentence ? If you choose to walk you walk. That's all. If you are rushing to avoid an AoE, you are definitely NOT walking, even with a simple move. "and in particular people using readied actions to try to get out of an area of effect" is irrelevant to what yoiu are saying ? That is very bizarre. And, pray tell, which six seconds are we talking about ? Six seconds is an entire round, for all participants. Even if the character is waiting for the teleport to happen to rush away, he might already have made a full move 3 seconds away, and there might even be remaining time after the teleport happens and before it's his turn again. So in HIS six seconds, he will have moved twice his speed, not even mentioning bonus and "free" actions. And in the six seconds of the caster, he will have already performed one move, and will actually be able to perform at least 2 more moves. So whichever time frame you are considering, in six seconds, the character will have performed at least 2 if not 3 moves, plus other actions. This, in turn, meaning that he will NOT have walked, since his velocity will have been at least two, and maybe 3 or more that of a walk. Again, if YOU choose to walk, it's your problem, but nothing in the rules, EVER, says that taking your move action is walking. And nothing precludes someone rushing 30 feet as a readied action, rather the contrary in fact, it's the exact essence of a readied action. But you are, you are telling that, because a move is a walk, it's impossible to move fast during a readied action. You are basically forcing people who are moving to do it as a walking speed to try to backward justify the impossibility to move blindingly fast as a readied action. Unfortunately, the rules support just that, moving 30 feet as a simple reaction in the middle of someone else's turn, [U]whatever they are doing[/U], and, as proven, a move in combat is not a walk, the velocity is at least twice that of a walk. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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