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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8582048" data-attributes="member: 7032025"><p>And that's the source of the difficulty for some DMs. It all depends on what you are looking for, your sense of verisimilitude and what breaks your suspension of disbelief.</p><p></p><p>Some people want a "realistic" game where they want an explanation for the "rogue in a fireball" situation, and the problem is that D&D does not provide any, because D&D is not that kind of game. D&D, rather, refers to truly heroic fights, I would say up to Marvel Avengers level especially at high level, without (or maybe even with) the floating capes. There is no scientific or reasonable logic there, only incredible gifted and trained heroes performing impossible feats.</p><p></p><p>Moreover, the one thing that these people don't take into account is the nature of hit points. Losing hit points is not receiving a wound, it's not necessarily flesh. For a paladin or a cleric, it might be more of a decrease of divine protection and favour. And for a rogue, it might be a decrease of his luck, maybe it's just that his legendary luck will protect him less next time until he runs out of luck and goes down.</p><p></p><p>And this is where the evasion comes in, maybe he was incredibly lucky in evading it, so much so that his next few strokes of luck will not be affected at all by the fireball. HPs are only a very, very abstract counter, and therefore so is damage and the avoidance of it.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8582048, member: 7032025"] And that's the source of the difficulty for some DMs. It all depends on what you are looking for, your sense of verisimilitude and what breaks your suspension of disbelief. Some people want a "realistic" game where they want an explanation for the "rogue in a fireball" situation, and the problem is that D&D does not provide any, because D&D is not that kind of game. D&D, rather, refers to truly heroic fights, I would say up to Marvel Avengers level especially at high level, without (or maybe even with) the floating capes. There is no scientific or reasonable logic there, only incredible gifted and trained heroes performing impossible feats. Moreover, the one thing that these people don't take into account is the nature of hit points. Losing hit points is not receiving a wound, it's not necessarily flesh. For a paladin or a cleric, it might be more of a decrease of divine protection and favour. And for a rogue, it might be a decrease of his luck, maybe it's just that his legendary luck will protect him less next time until he runs out of luck and goes down. And this is where the evasion comes in, maybe he was incredibly lucky in evading it, so much so that his next few strokes of luck will not be affected at all by the fireball. HPs are only a very, very abstract counter, and therefore so is damage and the avoidance of it. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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