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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8582406" data-attributes="member: 7032025"><p>My, are we branching onto different topics on this thread... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Honestly, 5e is not perfect and I will not defend everything there, but I have asked this question multiple times: Don't you think that if it was doable, there would be a good 3rd party calculator out there, maybe on DMsGuild ? The reason for which there is none is that it's just impossible to do precisely. There are too many uncontrollable factors out there in encounter design that can turn any balanced encounter into a cheese for one side or the other, starting with luck on surprise and initiative to synergies (or anti-synergies) between members of one side and each other or their adversaries, to the effect of terrain, etc.</p><p></p><p>5e sort of caters for that in a general sense in a section that I'm pretty sure almost no-one ever reads: </p><p></p><p></p><p></p><p>I know, the examples are way too simple and this could be expanded upon a lot, but for me, the basics are there and are good enough.</p><p></p><p>You will never reach the almost perfection of 4e in encounter balancing, but that's because the game is also way more open. Again, if it could be done, I'm sure it would have been, I'm sure I wouldn't know where to begin apart from the above, and I would get lost quickly.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8582406, member: 7032025"] My, are we branching onto different topics on this thread... :) Honestly, 5e is not perfect and I will not defend everything there, but I have asked this question multiple times: Don't you think that if it was doable, there would be a good 3rd party calculator out there, maybe on DMsGuild ? The reason for which there is none is that it's just impossible to do precisely. There are too many uncontrollable factors out there in encounter design that can turn any balanced encounter into a cheese for one side or the other, starting with luck on surprise and initiative to synergies (or anti-synergies) between members of one side and each other or their adversaries, to the effect of terrain, etc. 5e sort of caters for that in a general sense in a section that I'm pretty sure almost no-one ever reads: I know, the examples are way too simple and this could be expanded upon a lot, but for me, the basics are there and are good enough. You will never reach the almost perfection of 4e in encounter balancing, but that's because the game is also way more open. Again, if it could be done, I'm sure it would have been, I'm sure I wouldn't know where to begin apart from the above, and I would get lost quickly. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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