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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Maxperson" data-source="post: 8582998" data-attributes="member: 23751"><p>Because you're the one who has been evading for several posts now. Tossing out Red Herring after Red Herring after Red Herring.</p><p></p><p>Where in RAW does it say that I can't ready crawling?</p><p></p><p>"Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you're climbing, swimming, or crawling."</p><p></p><p>RAW says I can crawl when I move.</p><p></p><p></p><p>This is claptrap. You don't get to say would or should for any PC but yours. If I want to crawl for my readied action, RAW says I can do that.</p><p></p><p>The description of my action is crawl away and the intended resolution is that I am now 15 feet away via crawling. No disconnect happened.</p><p></p><p>Excellent. So by RAW, I can in fact(according to your interpretation of Ready) ready a crawl away from the teleport and make it away before the thunder or reappearance, even though I am interrupting two instant effects and taking the entire round to do it.</p><p></p><p>You 100% cannot have been moving even an inch prior to the disappearance. The game requires the trigger to happen and complete BEFORE the Readied action can occur.</p><p></p><p>No. 1) the DM is not justified in playing my PC without some sort of magical mind control..............ever. 2) this is just more Red Herring claptrap. We're discussing RAW, not what a DM is justified to do or might do. </p><p></p><p>RAW doesn't allow the DM to play my PC for one. So your Red Herring contradicts RAW, which is that the player states what his PC is doing.</p><p></p><p>There are two problems here. First, that you think you can interrupt a singular instant effect to take non-instant actions. That's an issue with Ready and the assumption that the trigger only includes part of an effect. Second, that Thunderstep somehow has three instant effects when it in fact only has two. 1. teleportation 2. thunder.</p><p></p><p>So first, I never punish players for anything. Ever. In game consequences for in game actions is not punishment. Nor is interpreting RAW correctly and not allowing an instant effect to be split up. Second, this isn't about DM personal feelings about what makes sense or not, but what RAW allows.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8582998, member: 23751"] Because you're the one who has been evading for several posts now. Tossing out Red Herring after Red Herring after Red Herring. Where in RAW does it say that I can't ready crawling? "Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you're climbing, swimming, or crawling." RAW says I can crawl when I move. This is claptrap. You don't get to say would or should for any PC but yours. If I want to crawl for my readied action, RAW says I can do that. The description of my action is crawl away and the intended resolution is that I am now 15 feet away via crawling. No disconnect happened. Excellent. So by RAW, I can in fact(according to your interpretation of Ready) ready a crawl away from the teleport and make it away before the thunder or reappearance, even though I am interrupting two instant effects and taking the entire round to do it. You 100% cannot have been moving even an inch prior to the disappearance. The game requires the trigger to happen and complete BEFORE the Readied action can occur. No. 1) the DM is not justified in playing my PC without some sort of magical mind control..............ever. 2) this is just more Red Herring claptrap. We're discussing RAW, not what a DM is justified to do or might do. RAW doesn't allow the DM to play my PC for one. So your Red Herring contradicts RAW, which is that the player states what his PC is doing. There are two problems here. First, that you think you can interrupt a singular instant effect to take non-instant actions. That's an issue with Ready and the assumption that the trigger only includes part of an effect. Second, that Thunderstep somehow has three instant effects when it in fact only has two. 1. teleportation 2. thunder. So first, I never punish players for anything. Ever. In game consequences for in game actions is not punishment. Nor is interpreting RAW correctly and not allowing an instant effect to be split up. Second, this isn't about DM personal feelings about what makes sense or not, but what RAW allows. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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