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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Maxperson" data-source="post: 8583013" data-attributes="member: 23751"><p>You're mixing things up. First, it says "a character...", not "Rasputin" or "7th level." It's a statement about all characters. Second, the example of nicks and scratches isn't about "reaching" meat. It's about hit points being abstract and damage containing all types. So the first hit on that 95 hit point fighter for 8 damage would involve a meat nick or scratch, as well as skill/luck/divine/whatever hit point damage.</p><p></p><p>Waiting until the end is a new thing. Prior to WotC damage was a mix of types from the get go. </p><p></p><p>"Consider a character who is a 10th level fighter with an 18 constitution. This character would have an average of 5 1/2 hit points per die, plus a constitution bonus of 4 hit points, per level, or 95 hit points! <strong>Each hit scored upon the character does only of small amount of actual physical harm.</strong>"</p><p></p><p>23 meat hit points is the max a character of any level can expect to get, but even if the PC had 200, the first hit for 5 damage would do a small amount of physical harm. It doesn't take going through the other 177 before the meat is reached.</p><p></p><p>Because that's where the meat stops. These aren't isolated statements. </p><p></p><p>"...and that perhaps as many as 23 hit points could constitute the physical makeup of a character." and "...and 21 to 23 at 7th level." have to be taken together and mean that they cap out at 7th and a character could possibly have as many as 23.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8583013, member: 23751"] You're mixing things up. First, it says "a character...", not "Rasputin" or "7th level." It's a statement about all characters. Second, the example of nicks and scratches isn't about "reaching" meat. It's about hit points being abstract and damage containing all types. So the first hit on that 95 hit point fighter for 8 damage would involve a meat nick or scratch, as well as skill/luck/divine/whatever hit point damage. Waiting until the end is a new thing. Prior to WotC damage was a mix of types from the get go. "Consider a character who is a 10th level fighter with an 18 constitution. This character would have an average of 5 1/2 hit points per die, plus a constitution bonus of 4 hit points, per level, or 95 hit points! [B]Each hit scored upon the character does only of small amount of actual physical harm.[/B]" 23 meat hit points is the max a character of any level can expect to get, but even if the PC had 200, the first hit for 5 damage would do a small amount of physical harm. It doesn't take going through the other 177 before the meat is reached. Because that's where the meat stops. These aren't isolated statements. "...and that perhaps as many as 23 hit points could constitute the physical makeup of a character." and "...and 21 to 23 at 7th level." have to be taken together and mean that they cap out at 7th and a character could possibly have as many as 23. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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