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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8583896" data-attributes="member: 7032025"><p>And it's movement, and the DM will resolve it as such.</p><p></p><p></p><p></p><p>It's stupid if you want to escape a blast. So your character is purposefully doing something that makes no sense in the world, just so that it can "prove" that the system works ? Is this really what you are advocating ? Just to be sure, you know.</p><p></p><p></p><p></p><p>I think it's really sad that you have to invent things like that just because you have no ground to stand on in terms of rules.</p><p></p><p></p><p></p><p>I'm sorry, but no. Let's do an exercise, please describe to me EXACTLY what you describe your character doing.</p><p></p><p></p><p></p><p>So you ARE trying to get away ? THen he describes it exactly the way I did. Because you are crawling as fast as you can, to get away. Otherwise, if you are not crawling as fast as you can to get away, then you are not trying to get away. It can't be both.</p><p></p><p></p><p></p><p>I said "counterspell of counterspell".</p><p></p><p></p><p></p><p>No, sorry, this is where, once more, you are wrong. Do you really have to say that "attack roll and damage" are effects ? Where in hell do you get this ? On the contrary, I go by the definition in the PH, what is an attack, page 193/194:</p><p>[ATTACH=full]154186[/ATTACH]</p><p>[ATTACH=full]154187[/ATTACH]</p><p></p><p>So, OBVIOUSLY, making an attack is all of that, and all of that including the attack roll and and the damage roll is part of making an attack.</p><p></p><p>The problem is that you don't understand what a ready action is. You only think in game terms and therefore in actions. But, unfortunately for you, the game is more clever than this and requires players to think in character, not as gamers. The triggers are not gamist actions that the character could not perceive like "making an attack roll" or "rolling damage" which has no sense in the game world. The trigger are PERCEIVABLE CIRCUMSTANCES, things that the CHARACTER can see.</p><p></p><p>So, sorry but no, once more, you have failed to prove anything apart from the fact that you still can't understand the concept of "perceivable circumstance". These are not GAMIING ARTEFACTS, they are actually events in the game world that the characters can perceive.</p><p></p><p>And by the way, that was one of the problems with 3e, because they used a "condition" as a trigger, which caused many people to use it only for gaming terms, which made no sense in the simulated world. 4e, because it was extremely gamist, made an even worst mistake and used an action as the trigger, because 4e only worked in terms of gaming artefacts (which is why it felt so disconnected to some of us). But 5e did NOT make that mistake, it understands that for a character to react to something, it has to be something that actually is perceivable in HIS world, not in the gaming world of the player.</p><p></p><p></p><p></p><p>All of that for this ? Again, really sad, my trigger is "the caster disappears", has he finished disappearing ? Yes, because the boom ALSO occurs after he disappears, which proves that it (the disappearance) concludes.</p><p></p><p><strong>Sorry, but once more, you can muddy it all you want, it does not change the fact that the trigger (the disappearance = the perceivable circumstance) has finished, and that there is no limit as to what can be interrupted.</strong></p></blockquote><p></p>
[QUOTE="Lyxen, post: 8583896, member: 7032025"] And it's movement, and the DM will resolve it as such. It's stupid if you want to escape a blast. So your character is purposefully doing something that makes no sense in the world, just so that it can "prove" that the system works ? Is this really what you are advocating ? Just to be sure, you know. I think it's really sad that you have to invent things like that just because you have no ground to stand on in terms of rules. I'm sorry, but no. Let's do an exercise, please describe to me EXACTLY what you describe your character doing. So you ARE trying to get away ? THen he describes it exactly the way I did. Because you are crawling as fast as you can, to get away. Otherwise, if you are not crawling as fast as you can to get away, then you are not trying to get away. It can't be both. I said "counterspell of counterspell". No, sorry, this is where, once more, you are wrong. Do you really have to say that "attack roll and damage" are effects ? Where in hell do you get this ? On the contrary, I go by the definition in the PH, what is an attack, page 193/194: [ATTACH type="full"]154186[/ATTACH] [ATTACH type="full"]154187[/ATTACH] So, OBVIOUSLY, making an attack is all of that, and all of that including the attack roll and and the damage roll is part of making an attack. The problem is that you don't understand what a ready action is. You only think in game terms and therefore in actions. But, unfortunately for you, the game is more clever than this and requires players to think in character, not as gamers. The triggers are not gamist actions that the character could not perceive like "making an attack roll" or "rolling damage" which has no sense in the game world. The trigger are PERCEIVABLE CIRCUMSTANCES, things that the CHARACTER can see. So, sorry but no, once more, you have failed to prove anything apart from the fact that you still can't understand the concept of "perceivable circumstance". These are not GAMIING ARTEFACTS, they are actually events in the game world that the characters can perceive. And by the way, that was one of the problems with 3e, because they used a "condition" as a trigger, which caused many people to use it only for gaming terms, which made no sense in the simulated world. 4e, because it was extremely gamist, made an even worst mistake and used an action as the trigger, because 4e only worked in terms of gaming artefacts (which is why it felt so disconnected to some of us). But 5e did NOT make that mistake, it understands that for a character to react to something, it has to be something that actually is perceivable in HIS world, not in the gaming world of the player. All of that for this ? Again, really sad, my trigger is "the caster disappears", has he finished disappearing ? Yes, because the boom ALSO occurs after he disappears, which proves that it (the disappearance) concludes. [B]Sorry, but once more, you can muddy it all you want, it does not change the fact that the trigger (the disappearance = the perceivable circumstance) has finished, and that there is no limit as to what can be interrupted.[/B] [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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