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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8584268" data-attributes="member: 7032025"><p>Are you saying that your DM is stupid ? You are readying a crawl in preparation for something, the only question that matters is "are you crawling as fast as you can or are you just messing up the game with silly declarations ?"</p><p></p><p></p><p></p><p>Ah, but this is ENTIRELY DIFFERENT from saying things like "You argued earlier that things don't have to make sense if they are RAW."</p><p></p><p>Are you really, really saying that the D&D is realistic ? Honestly ? That Conan is realistic ? That all the books of the genre, all the movies, all the TV shows are realistic ? That all these narrow escapes by heroes using magic and incredible skill and training is realistic ? That an instantaneous teleportation that creates a sonic boom is realistic ?</p><p></p><p>My point is that it is NOT realistic, it's just a simulation of high fantasy fiction, it makes perfect sense in that paradigm, but it's not realistic.</p><p></p><p>But it's ENTIRELY DIFFERENT from making sense. All these books, movies, shows, comics work for us because they MAKE SENSE in that paradigm.</p><p></p><p>So please, be precise, I accept fully that what I'm describing is not realistic, since the game never was designed to be, but I don't accept that it's not making sense.</p><p></p><p>It might not make sense TO YOU because you have a different paradigm in mind, but it's exactly my point here, your view of that paradigm is just your own, it's not that of the game, the game is much more open than this and allows for many more gaming styles than yours without breaking the rules. And actually, the rules ENCOURAGE this.</p><p></p><p></p><p></p><p>Sorry, but a DM will match the faith of the player. If the player is making a stupid declaration just to show that the game does not work the way he things it's supposed to be doing, then the DM will respond in exactly the same way.</p><p></p><p></p><p></p><p>Ah, why is that, pray tell ? Please show me, exactly, in the rules, how long it takes to complete a move, and where the time limit is. Show me that it is up to 6 seconds.</p><p></p><p>Because it's not the way it works, there is no hard time limit, in particular because there are other actions to be completed during the round. The round does NOT belong to the character, only his turn, in which he just describes what he is doing. Because, you see, there are many other things happening within that round for all other participants in the fight, and the PC has exactly zero right to impose his own chronology of things.</p><p></p><p>So, whether it's in a normal move action within a round or with a move as a readied action, the limit is always set by the DM as to what is possible or not, it's not a question of good and bad faith.</p><p></p><p></p><p></p><p>No, please don't dither again, in combat, obviously.</p><p></p><p></p><p></p><p>Only you are, once more, not reading the rules. First, nothing says that things have to be identical. Are you pretending that all spells work the same as all attacks and actually all actions of the game ? No, of course, because that would be silly.</p><p></p><p>The main difference is what is PERCEIVABLE by the character. Is someone disappearing perceivable ? You bet it is. Is a roll by the player perceivable by the character ? Not in any game that I have been in, it's not. And that's exactly what the section on sentinel makes perfect sense, just as is the one about opportunity attack. Sentinel is a standard reaction and it's triggered AFTER the perceivable circumstance (an attack, not a roll by the player) finishes, whereas the opportunity attack is a special case, which occurs before the trigger finishes, it's an exception.</p><p></p><p>It all makes perfect sense when read properly within the context of the actual rules, not imaginary ones.</p><p></p><p></p><p></p><p>Easy, just read the spell: "Immediately after you disappear, a thunderous boom sounds"</p><p></p><p>So, RAW, there are at least two separate things, disappearance and thunderous boom, separate and in sequence. Obviously, since at some point the character teleports, he will reappear somewhere. So that's three. Easy peasy.</p><p></p><p>Now, will you be able to prove that some are the same, I doubt you will, or you will have had by now.</p><p></p><p></p><p></p><p>Then it's a good thing that we are having this discussion, since at least you know that in 5e, triggers are not actions (as they were in 4e) but perceivable circumstances, which are very different.</p><p></p><p>And a good thing since it allows for readied actions to be declared at the character level, in the game world, and in relation with roleplaying him rather than technically at the gamist level of "actions".</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8584268, member: 7032025"] Are you saying that your DM is stupid ? You are readying a crawl in preparation for something, the only question that matters is "are you crawling as fast as you can or are you just messing up the game with silly declarations ?" Ah, but this is ENTIRELY DIFFERENT from saying things like "You argued earlier that things don't have to make sense if they are RAW." Are you really, really saying that the D&D is realistic ? Honestly ? That Conan is realistic ? That all the books of the genre, all the movies, all the TV shows are realistic ? That all these narrow escapes by heroes using magic and incredible skill and training is realistic ? That an instantaneous teleportation that creates a sonic boom is realistic ? My point is that it is NOT realistic, it's just a simulation of high fantasy fiction, it makes perfect sense in that paradigm, but it's not realistic. But it's ENTIRELY DIFFERENT from making sense. All these books, movies, shows, comics work for us because they MAKE SENSE in that paradigm. So please, be precise, I accept fully that what I'm describing is not realistic, since the game never was designed to be, but I don't accept that it's not making sense. It might not make sense TO YOU because you have a different paradigm in mind, but it's exactly my point here, your view of that paradigm is just your own, it's not that of the game, the game is much more open than this and allows for many more gaming styles than yours without breaking the rules. And actually, the rules ENCOURAGE this. Sorry, but a DM will match the faith of the player. If the player is making a stupid declaration just to show that the game does not work the way he things it's supposed to be doing, then the DM will respond in exactly the same way. Ah, why is that, pray tell ? Please show me, exactly, in the rules, how long it takes to complete a move, and where the time limit is. Show me that it is up to 6 seconds. Because it's not the way it works, there is no hard time limit, in particular because there are other actions to be completed during the round. The round does NOT belong to the character, only his turn, in which he just describes what he is doing. Because, you see, there are many other things happening within that round for all other participants in the fight, and the PC has exactly zero right to impose his own chronology of things. So, whether it's in a normal move action within a round or with a move as a readied action, the limit is always set by the DM as to what is possible or not, it's not a question of good and bad faith. No, please don't dither again, in combat, obviously. Only you are, once more, not reading the rules. First, nothing says that things have to be identical. Are you pretending that all spells work the same as all attacks and actually all actions of the game ? No, of course, because that would be silly. The main difference is what is PERCEIVABLE by the character. Is someone disappearing perceivable ? You bet it is. Is a roll by the player perceivable by the character ? Not in any game that I have been in, it's not. And that's exactly what the section on sentinel makes perfect sense, just as is the one about opportunity attack. Sentinel is a standard reaction and it's triggered AFTER the perceivable circumstance (an attack, not a roll by the player) finishes, whereas the opportunity attack is a special case, which occurs before the trigger finishes, it's an exception. It all makes perfect sense when read properly within the context of the actual rules, not imaginary ones. Easy, just read the spell: "Immediately after you disappear, a thunderous boom sounds" So, RAW, there are at least two separate things, disappearance and thunderous boom, separate and in sequence. Obviously, since at some point the character teleports, he will reappear somewhere. So that's three. Easy peasy. Now, will you be able to prove that some are the same, I doubt you will, or you will have had by now. Then it's a good thing that we are having this discussion, since at least you know that in 5e, triggers are not actions (as they were in 4e) but perceivable circumstances, which are very different. And a good thing since it allows for readied actions to be declared at the character level, in the game world, and in relation with roleplaying him rather than technically at the gamist level of "actions". [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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