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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Maxperson" data-source="post: 8584309" data-attributes="member: 23751"><p>How do I know it's thunderstep? I could just as easily have expected him to disappear to misty step or dimension door or... There is no thunder to run away from when my PC crawls. None. It doesn't exist as a threat, since I've interrupted the spell.</p><p></p><p>The problem is that if you can argue lack of realism for X, it can be argued for Y. Lack of realism is as good a reason to accept crawling away from a thunderstep, because RAW says you can as it is for what you argued.</p><p></p><p>We all have different levels of tolerance for lack of realism. Clearly what I am saying surpasses yours. Other things surpass mine and I change those for my game. That doesn't make what I'm saying any less RAW, though. Nor doe sit make what you or I would change something to relevant to this discussion of RAW.</p><p></p><p>Do you know how many heroes I've watched or read walk or stroll away from an explosion that is close? It happens all the times in books, movies, shows and comics.</p><p></p><p>Which is fine. I like things to make sense for my game as well, but that's not the same as what RAW allows. If you believe that RAW allows us to interrupt thunderstep before it gets to damage and reappearance, then RAW also allows a PC to crawl slowly away from the area and be safe. Regardless of how much(or little) sense that makes.</p><p></p><p>No. That's adversarial DMing and a big no no. If the player is not acting in good faith, the DM needs to talk to the player privately about it after the game, not combat the player in the game.</p><p></p><p>"The game organizes the chaos of combat into a cycle of rounds and turns. <strong>A round represents about 6 seconds</strong> in the game world. <strong>During a round, each participant in a battle takes a turn</strong>." and "You can forgo moving, taking an action, or doing anything at all on your turn."</p><p></p><p>That's it. During my round which is 6 seconds I can move and take an action, including forgoing any single portion, such as taking an action. If I forgo the action and only move, that move takes up those 6 seconds. If all I do is crawl, then I crawled for those 6 seconds.</p><p></p><p>Ordinarily, yes. However, your position that RAW says immediately after the trigger for readied actions means that 100% no movement has occurred prior to the trigger, and your position that this readied action interrupts the spell before it gets to thunder damage and reappearance means that those things cannot even begin until my readied action is done. You've created this situation through the way you are choosing to interpret the rules. </p><p></p><p>You cannot have what you are arguing is occurring during a readied action with the trigger, "When the caster disappears I will do X," and have everything happening at once. Those are mutually exclusive positions. You're creating a schrodinger's explosion where it is simultaneously exploding due to everything happening at once, and not exploding due to interrupting the teleport.</p><p></p><p>If it's in combat, you only get 6 seconds to crawl and then you are done. I suppose if you are in a multi-hour battle during a war, you could spend 100 straight rounds crawling around.</p><p></p><p>Is the start of the swing perceivable? You bet it is. Does that take place before the roll and damage? You bet it does. Yet you can't interrupt it, because the trigger hasn't completed.</p><p></p><p>Except not. I showed above how you can break the attack up into perceivable triggers that happen before you get to the rest.</p><p></p><p>Doesn't preclude reappearance happening first. </p><p></p><p>It's not, though. There's nothing that says that disappearance and reappearance aren't happening simultaneously.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8584309, member: 23751"] How do I know it's thunderstep? I could just as easily have expected him to disappear to misty step or dimension door or... There is no thunder to run away from when my PC crawls. None. It doesn't exist as a threat, since I've interrupted the spell. The problem is that if you can argue lack of realism for X, it can be argued for Y. Lack of realism is as good a reason to accept crawling away from a thunderstep, because RAW says you can as it is for what you argued. We all have different levels of tolerance for lack of realism. Clearly what I am saying surpasses yours. Other things surpass mine and I change those for my game. That doesn't make what I'm saying any less RAW, though. Nor doe sit make what you or I would change something to relevant to this discussion of RAW. Do you know how many heroes I've watched or read walk or stroll away from an explosion that is close? It happens all the times in books, movies, shows and comics. Which is fine. I like things to make sense for my game as well, but that's not the same as what RAW allows. If you believe that RAW allows us to interrupt thunderstep before it gets to damage and reappearance, then RAW also allows a PC to crawl slowly away from the area and be safe. Regardless of how much(or little) sense that makes. No. That's adversarial DMing and a big no no. If the player is not acting in good faith, the DM needs to talk to the player privately about it after the game, not combat the player in the game. "The game organizes the chaos of combat into a cycle of rounds and turns. [B]A round represents about 6 seconds[/B] in the game world. [B]During a round, each participant in a battle takes a turn[/B]." and "You can forgo moving, taking an action, or doing anything at all on your turn." That's it. During my round which is 6 seconds I can move and take an action, including forgoing any single portion, such as taking an action. If I forgo the action and only move, that move takes up those 6 seconds. If all I do is crawl, then I crawled for those 6 seconds. Ordinarily, yes. However, your position that RAW says immediately after the trigger for readied actions means that 100% no movement has occurred prior to the trigger, and your position that this readied action interrupts the spell before it gets to thunder damage and reappearance means that those things cannot even begin until my readied action is done. You've created this situation through the way you are choosing to interpret the rules. You cannot have what you are arguing is occurring during a readied action with the trigger, "When the caster disappears I will do X," and have everything happening at once. Those are mutually exclusive positions. You're creating a schrodinger's explosion where it is simultaneously exploding due to everything happening at once, and not exploding due to interrupting the teleport. If it's in combat, you only get 6 seconds to crawl and then you are done. I suppose if you are in a multi-hour battle during a war, you could spend 100 straight rounds crawling around. Is the start of the swing perceivable? You bet it is. Does that take place before the roll and damage? You bet it does. Yet you can't interrupt it, because the trigger hasn't completed. Except not. I showed above how you can break the attack up into perceivable triggers that happen before you get to the rest. Doesn't preclude reappearance happening first. It's not, though. There's nothing that says that disappearance and reappearance aren't happening simultaneously. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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