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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8584334" data-attributes="member: 7032025"><p>Once more, there has to be some reason for your PC to act like this. So it's down to only one question, the one that you stubbornly refuse to answer because it would show the core of the problem for your argument: "are you trying to get away from the teleporter as fast as you can or not ?"</p><p></p><p></p><p></p><p>RAW clearly allows it. After that, whether a specific DM will allow it in his campaign based on his sense of verisimilitude is his decision and his alone. The only thing that I'm saying is that his personal sense of what is realistic or not has no impact on the rules, which perfectly support it.</p><p></p><p></p><p></p><p>And RAW, as I've demonstrated, allows for not only the caster not taking damage from his Thunder Spell, but also for people readying an action to get away as soon as the caster disappears. Now, whether a DM will allow it depending on his personal preferences is something else entirely indeed.</p><p></p><p></p><p></p><p>Then exactly what is your problem for the caster or someone ready to move away not being affected by the explosion ?</p><p></p><p></p><p></p><p>No, it does not allow for him to "slowly crawl away", because that is even inconsistent with your idea that movement is constrained by 6 seconds anyway.</p><p></p><p></p><p></p><p>Can you please stop drifting away here. If the player is acting like a dick (for example by making senseless declarations and insisting on screwing up the game), I'm sorry, but the best thing to do is to say "stop disrupting the game, your character is dead, see me after the game", so that at least the game can go on for the other players.</p><p></p><p></p><p></p><p>Alright, now does it say:</p><ul> <li data-xf-list-type="ul">That a round is EXACTLY six seconds ?</li> <li data-xf-list-type="ul">That the turn of a player is EXACTLY six seconds ?</li> </ul><p></p><p></p><p></p><p>Wrong, you don't have a round, sorry, you only have a turn. Just read the above. So you don't have six seconds. Simple reading of the above, don't extrapolate.</p><p></p><p></p><p></p><p>No, you have not, sorry, nothing in the rules say that. First, a round is not exactly six seconds, it's... just read the sentence but I'll give you a hint, there's an important word in there.</p><p></p><p>Second, other participants will have taken their turn after you. They might have killed you, moved you, whatever AFTER you took your turn and BEFORE it's your turn again in the next round. So you have ZERO decision here, you're just a participant.</p><p></p><p></p><p></p><p>And that's a problem for no-one who actually reads the rules, since someone who reads the rules knows that a round is not exactly six seconds, and that the actions of all the participants intersperse in that time. Contrary to what you think, the time is not suspended when someone takes their turn, even when interrupted. It goes on for everyone, in parallel. Only the resolution is sequential.</p><p></p><p></p><p></p><p>And you are putting too many constraints because you confuse something happening "in an instant" and something that takes 0 time. It's not the same thing.</p><p></p><p></p><p></p><p>No, you don't see above, it's not at your hand.</p><p></p><p></p><p></p><p>Once more, you should really read the rules. Does Sentinel say that the trigger is "the start of the swing" ? No, it does not. Reading the rules is very helpful...</p><p></p><p></p><p></p><p>And if you read my other post, you would see that I would totally support "raising a weapon to attack" as a trigger. Only it's NOT the one described for sentinel. Try again.</p><p></p><p></p><p></p><p>Well, I would argue that it does, because, once more, reading the spell says: "<strong><u>Immediately</u> </strong>after you disappear..." so it really implies that the first thing that happens after the disappearance is the boom. Otherwise, it would have been written differently, "immediately after you teleport", for example.</p><p></p><p>But I agree that the implication is not that strong, it's not precluded, just not implied contrary to the other explanation.</p><p></p><p></p><p></p><p>See above, there is an implication. I've never denied that other possibility of yours, just don't deny the one which is implied by the wording of the spell, that's all.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8584334, member: 7032025"] Once more, there has to be some reason for your PC to act like this. So it's down to only one question, the one that you stubbornly refuse to answer because it would show the core of the problem for your argument: "are you trying to get away from the teleporter as fast as you can or not ?" RAW clearly allows it. After that, whether a specific DM will allow it in his campaign based on his sense of verisimilitude is his decision and his alone. The only thing that I'm saying is that his personal sense of what is realistic or not has no impact on the rules, which perfectly support it. And RAW, as I've demonstrated, allows for not only the caster not taking damage from his Thunder Spell, but also for people readying an action to get away as soon as the caster disappears. Now, whether a DM will allow it depending on his personal preferences is something else entirely indeed. Then exactly what is your problem for the caster or someone ready to move away not being affected by the explosion ? No, it does not allow for him to "slowly crawl away", because that is even inconsistent with your idea that movement is constrained by 6 seconds anyway. Can you please stop drifting away here. If the player is acting like a dick (for example by making senseless declarations and insisting on screwing up the game), I'm sorry, but the best thing to do is to say "stop disrupting the game, your character is dead, see me after the game", so that at least the game can go on for the other players. Alright, now does it say: [LIST] [*]That a round is EXACTLY six seconds ? [*]That the turn of a player is EXACTLY six seconds ? [/LIST] Wrong, you don't have a round, sorry, you only have a turn. Just read the above. So you don't have six seconds. Simple reading of the above, don't extrapolate. No, you have not, sorry, nothing in the rules say that. First, a round is not exactly six seconds, it's... just read the sentence but I'll give you a hint, there's an important word in there. Second, other participants will have taken their turn after you. They might have killed you, moved you, whatever AFTER you took your turn and BEFORE it's your turn again in the next round. So you have ZERO decision here, you're just a participant. And that's a problem for no-one who actually reads the rules, since someone who reads the rules knows that a round is not exactly six seconds, and that the actions of all the participants intersperse in that time. Contrary to what you think, the time is not suspended when someone takes their turn, even when interrupted. It goes on for everyone, in parallel. Only the resolution is sequential. And you are putting too many constraints because you confuse something happening "in an instant" and something that takes 0 time. It's not the same thing. No, you don't see above, it's not at your hand. Once more, you should really read the rules. Does Sentinel say that the trigger is "the start of the swing" ? No, it does not. Reading the rules is very helpful... And if you read my other post, you would see that I would totally support "raising a weapon to attack" as a trigger. Only it's NOT the one described for sentinel. Try again. Well, I would argue that it does, because, once more, reading the spell says: "[B][U]Immediately[/U] [/B]after you disappear..." so it really implies that the first thing that happens after the disappearance is the boom. Otherwise, it would have been written differently, "immediately after you teleport", for example. But I agree that the implication is not that strong, it's not precluded, just not implied contrary to the other explanation. See above, there is an implication. I've never denied that other possibility of yours, just don't deny the one which is implied by the wording of the spell, that's all. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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