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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Maxperson" data-source="post: 8584558" data-attributes="member: 23751"><p>Let's say that the PC and caster are on one side of a low wall and there are 8 goblins with bows on the other side. The PC doesn't want to get shot, so he's crawling away. It's not hard to come up with a reasonable explanation if you try.</p><p></p><p>That's all that is important in a discussion of RAW <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I still disagree with you on the RAW. Whether the trigger completing is the brief one word description "disappears" or is the everything attached directly to that trigger "thunder and reappearance" is not stated one way or the other. You assume the former and I assumed the latter, which was backed up by that Sage Advice I showed you, even though you disagree with that as well.</p><p></p><p>I don't have a problem with it one way or the other. I just don't see where it's the correct decision by RAW.</p><p></p><p>I'm not drifting away. What you are describing is adversarial DMing and I'm not going to take part in that. The best thing for me to do is allow it to happen and then talk to him privately so it doesn't happen again going forward. I'm not going to engage in me vs. the player.</p><p></p><p>It says around 6 seconds. And that's both the round and the turn of the player who can accomplish what he wants in that round.</p><p></p><p>Prove that a person taking his turn over the round does not have the 6 seconds the PHB says. There are exactly 0 words saying or implying that the player's turn is shorter than the 6 second round. If you want to make that claim, you need to back it up.</p><p></p><p>Okay. And? That has nothing to do with the length of the round or the PC's turn in that round and everything to do with the structure of combat in order to make combat playable.</p><p></p><p>So you think that if there are 60 participants in a combat, each one is taking one tenth of a second of that round to take his turn? No. Each one has the full 6 seconds, but is constrained from acting before or after other combatants in order to make combat playable. Simultaneous combat just doesn't work.</p><p></p><p>As I said before, that's <strong><u>mostly</u></strong> true. It isn't true when there is specific timing that overrules that general statement. With readied actions, the timing is explicitly AFTER the trigger finishes. With your interpretation that means that the PC is taking is turn BEFORE the thunder and the reappearance of the caster.</p><p></p><p>Does it say when the attack is done? If you go out tonight and someone charges at you, that person is attacking you before he ever gets to contact.</p><p></p><p>It's written poorly, like a good number of things in 5e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It all boils down to whether or not you think an instant effect can be interrupted and/or if you think the trigger is only the one word and not the event tied to the trigger.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8584558, member: 23751"] Let's say that the PC and caster are on one side of a low wall and there are 8 goblins with bows on the other side. The PC doesn't want to get shot, so he's crawling away. It's not hard to come up with a reasonable explanation if you try. That's all that is important in a discussion of RAW ;) I still disagree with you on the RAW. Whether the trigger completing is the brief one word description "disappears" or is the everything attached directly to that trigger "thunder and reappearance" is not stated one way or the other. You assume the former and I assumed the latter, which was backed up by that Sage Advice I showed you, even though you disagree with that as well. I don't have a problem with it one way or the other. I just don't see where it's the correct decision by RAW. I'm not drifting away. What you are describing is adversarial DMing and I'm not going to take part in that. The best thing for me to do is allow it to happen and then talk to him privately so it doesn't happen again going forward. I'm not going to engage in me vs. the player. It says around 6 seconds. And that's both the round and the turn of the player who can accomplish what he wants in that round. Prove that a person taking his turn over the round does not have the 6 seconds the PHB says. There are exactly 0 words saying or implying that the player's turn is shorter than the 6 second round. If you want to make that claim, you need to back it up. Okay. And? That has nothing to do with the length of the round or the PC's turn in that round and everything to do with the structure of combat in order to make combat playable. So you think that if there are 60 participants in a combat, each one is taking one tenth of a second of that round to take his turn? No. Each one has the full 6 seconds, but is constrained from acting before or after other combatants in order to make combat playable. Simultaneous combat just doesn't work. As I said before, that's [B][U]mostly[/U][/B] true. It isn't true when there is specific timing that overrules that general statement. With readied actions, the timing is explicitly AFTER the trigger finishes. With your interpretation that means that the PC is taking is turn BEFORE the thunder and the reappearance of the caster. Does it say when the attack is done? If you go out tonight and someone charges at you, that person is attacking you before he ever gets to contact. It's written poorly, like a good number of things in 5e. :) It all boils down to whether or not you think an instant effect can be interrupted and/or if you think the trigger is only the one word and not the event tied to the trigger. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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