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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8584983" data-attributes="member: 7032025"><p>While the rules are not perfect, most of the claims of "bad writing" that I've seen is rather "the rules don't say what I would want them to say". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Quite a bit has been clarified as well, without the need of ultra-long errata.</p><p></p><p></p><p></p><p>There are a few areas where I think some jargon might have been kept like reaction/interrupt or the types of magic, but they made the choice of as little jargon as possible and I think it paid considering the popularity of the game. Technically, I agree, there could be reactions which occur after the trigger and interrupts that actually occur before the trigger finishes, but as even the reactions interrupt something (usually the turn), it would have been bad with natural language.</p><p></p><p></p><p></p><p>For me, much less than the 4e instance which was only a system. Here, at least, it's something perceivable by the character.</p><p></p><p></p><p></p><p>It's just that the second one is more precise, but it's still something very much within the thinking realm of the character. I've had no problem with players gaming it at all, despite using readied actions probably a bit more than most, as mentioned in pre-combat tense situations or assassination attempts (where they work great).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8584983, member: 7032025"] While the rules are not perfect, most of the claims of "bad writing" that I've seen is rather "the rules don't say what I would want them to say". :) Quite a bit has been clarified as well, without the need of ultra-long errata. There are a few areas where I think some jargon might have been kept like reaction/interrupt or the types of magic, but they made the choice of as little jargon as possible and I think it paid considering the popularity of the game. Technically, I agree, there could be reactions which occur after the trigger and interrupts that actually occur before the trigger finishes, but as even the reactions interrupt something (usually the turn), it would have been bad with natural language. For me, much less than the 4e instance which was only a system. Here, at least, it's something perceivable by the character. It's just that the second one is more precise, but it's still something very much within the thinking realm of the character. I've had no problem with players gaming it at all, despite using readied actions probably a bit more than most, as mentioned in pre-combat tense situations or assassination attempts (where they work great). [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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