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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Maxperson" data-source="post: 8585108" data-attributes="member: 23751"><p>Yes and no. It's perfectly feasible to want to crawl away from that spot as I showed with the short wall and goblins. Am I trying to get away as fast as I can? No. I don't know where the wizard is coming out. He might be 5 feet away from where he was or 200 feet in front of me. </p><p></p><p>The point is that it doesn't matter. Once my readied action goes off, his action is interrupted completely until after mine is completed, so I would still be out of range of the thunder and safe, despite crawling away and a typical crawl speed.</p><p></p><p>No, I'm using RAW and none of the rest of that even applies here as I'm using YOUR interpretation of RAW here, allowing me to interrupt the instant spell in the middle. It's YOUR interpretation that allows the PC to crawl away at normal speed and be safe, not mine.</p><p></p><p>No, it's perceivable. No, it happens after. And correct, it interrupts the turn. What is not plainly written, is whether the trigger is just what you perceive or if the trigger INCLUDES any instant effects tied to it like the attack Sage Advice indicates. You assume no. I assume yes. RAW doesn't say.</p><p></p><p>This is where you are going astral. It says that the round represents around 6 second and that during that round you get a turn where you take your actions, etc. Nowhere does it say that you only get 2 seconds or 1 second for your turn. You're inventing that shortening. If you want the turn to be less than the round time, you need to show something written to support you.</p><p></p><p>Combat is funky, because it has to be turn based to run. You can try to imagine it as simultaneous, but it will be just as funky if you do that as if you don't, because simultaneous is not how things play out in turn based combat. </p><p></p><p>The reality is that everyone has consecutive turns that all last 6 seconds, yet the round is not longer than 6 seconds and is not simultaneous. It's an unrealistic system that is a must in order to have combats take less than 10 hours to complete.</p><p></p><p>It depends on what you do. If you only move 30 feet and that's it, that's what you spent your 6 seconds on. If you move and dash, then you moved 60 feet in 6 seconds. If you move 30 and attack, then you spent 6 seconds doing that.</p><p></p><p>There is NOTHING to support your assertion that turns are less than 6 seconds when the rules say during the round you get a turn and can do X, which directly translates to, "During the 6 seconds you can do X."</p><p></p><p>You haven't. You only made a declaration that goes against what is written.</p><p></p><p>And the trigger is the attack, not a hit and not damage, all three of which are perceivable. So if the trigger is the attack, that trigger is complete before the attack roll or damage roll...............................by your reading of the rules anyway.</p><p></p><p>Specific timing there, so it doesn't apply. Ready has no such specific timing as per the DMG.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8585108, member: 23751"] Yes and no. It's perfectly feasible to want to crawl away from that spot as I showed with the short wall and goblins. Am I trying to get away as fast as I can? No. I don't know where the wizard is coming out. He might be 5 feet away from where he was or 200 feet in front of me. The point is that it doesn't matter. Once my readied action goes off, his action is interrupted completely until after mine is completed, so I would still be out of range of the thunder and safe, despite crawling away and a typical crawl speed. No, I'm using RAW and none of the rest of that even applies here as I'm using YOUR interpretation of RAW here, allowing me to interrupt the instant spell in the middle. It's YOUR interpretation that allows the PC to crawl away at normal speed and be safe, not mine. No, it's perceivable. No, it happens after. And correct, it interrupts the turn. What is not plainly written, is whether the trigger is just what you perceive or if the trigger INCLUDES any instant effects tied to it like the attack Sage Advice indicates. You assume no. I assume yes. RAW doesn't say. This is where you are going astral. It says that the round represents around 6 second and that during that round you get a turn where you take your actions, etc. Nowhere does it say that you only get 2 seconds or 1 second for your turn. You're inventing that shortening. If you want the turn to be less than the round time, you need to show something written to support you. Combat is funky, because it has to be turn based to run. You can try to imagine it as simultaneous, but it will be just as funky if you do that as if you don't, because simultaneous is not how things play out in turn based combat. The reality is that everyone has consecutive turns that all last 6 seconds, yet the round is not longer than 6 seconds and is not simultaneous. It's an unrealistic system that is a must in order to have combats take less than 10 hours to complete. It depends on what you do. If you only move 30 feet and that's it, that's what you spent your 6 seconds on. If you move and dash, then you moved 60 feet in 6 seconds. If you move 30 and attack, then you spent 6 seconds doing that. There is NOTHING to support your assertion that turns are less than 6 seconds when the rules say during the round you get a turn and can do X, which directly translates to, "During the 6 seconds you can do X." You haven't. You only made a declaration that goes against what is written. And the trigger is the attack, not a hit and not damage, all three of which are perceivable. So if the trigger is the attack, that trigger is complete before the attack roll or damage roll...............................by your reading of the rules anyway. Specific timing there, so it doesn't apply. Ready has no such specific timing as per the DMG. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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