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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Maxperson" data-source="post: 8585198" data-attributes="member: 23751"><p>It was very clear. I'm crawling down the wall so as to not get shot by goblins, while the caster is going to end up gods know where. Can't get much clearer than what I said.</p><p></p><p>They typical crawling speed is half your <strong>walking </strong>speed, per RAW.</p><p></p><p>I've said that at least 3 times now. I disagree with your interpretation that the trigger is only the disappear portion. Your interpretation that it is only the disappear portion requires that the thunder damage and reappearance not happen until after the PC has crawled out of range of the thunder. </p><p></p><p>Damage rolls are separate from attacking, which is swinging a weapon or what have you, and the attack roll that comes AFTER you attack. The damage roll comes after the attack roll. These are all discretely visible events that can all by your definition of Ready, be triggers. </p><p></p><p>I can trigger on the swing, but before a hit or miss. I can trigger on a hit or miss, but before any damage has happened. And I can trigger on damage happening. Those are all discretely visible.</p><p></p><p>I did prove it. My turn is the round. I love how you've avoided proving your claim in any way. <strong> Show me one thing written that says a turn is 2 seconds or 3 seconds or anything explicitly less than a round.</strong></p><p></p><p>No. You are absolutely making a claim that turns are less than a round. Back up your claim.</p><p></p><p>No. You've shown assumptions and ideas that while creative, aren't supported by the rules. </p><p></p><p>It's not a mix of both. It can't be. You can imagine it as such for your game, but as RAW is written, it's not. Each creature goes on its turn fully and then the next creature gets to move. End of story. </p><p></p><p>You need to stop putting in your views on how you run your game and just stick to what is written. We are discussing RAW, not how either of us actually run our games.</p><p></p><p>Nope. It may not make sense, but that is how the game is <strong><u>WRITTEN.</u></strong> All else is your imagination and how you run your personal game, not how the written game is played.</p><p></p><p>Dude. Those rolls are tied to discrete events. You CANNOT roll to hit without first starting a swing with your sword to attack, which is a discrete and visible event. You cannot hit or miss without that being a discretely visible event. You CANNOT roll damage without first hitting and dealing damage, which is a discrete and visible event. It's three discrete events that can all be triggers.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8585198, member: 23751"] It was very clear. I'm crawling down the wall so as to not get shot by goblins, while the caster is going to end up gods know where. Can't get much clearer than what I said. They typical crawling speed is half your [B]walking [/B]speed, per RAW. I've said that at least 3 times now. I disagree with your interpretation that the trigger is only the disappear portion. Your interpretation that it is only the disappear portion requires that the thunder damage and reappearance not happen until after the PC has crawled out of range of the thunder. Damage rolls are separate from attacking, which is swinging a weapon or what have you, and the attack roll that comes AFTER you attack. The damage roll comes after the attack roll. These are all discretely visible events that can all by your definition of Ready, be triggers. I can trigger on the swing, but before a hit or miss. I can trigger on a hit or miss, but before any damage has happened. And I can trigger on damage happening. Those are all discretely visible. I did prove it. My turn is the round. I love how you've avoided proving your claim in any way. [B] Show me one thing written that says a turn is 2 seconds or 3 seconds or anything explicitly less than a round.[/B] No. You are absolutely making a claim that turns are less than a round. Back up your claim. No. You've shown assumptions and ideas that while creative, aren't supported by the rules. It's not a mix of both. It can't be. You can imagine it as such for your game, but as RAW is written, it's not. Each creature goes on its turn fully and then the next creature gets to move. End of story. You need to stop putting in your views on how you run your game and just stick to what is written. We are discussing RAW, not how either of us actually run our games. Nope. It may not make sense, but that is how the game is [B][U]WRITTEN.[/U][/B] All else is your imagination and how you run your personal game, not how the written game is played. Dude. Those rolls are tied to discrete events. You CANNOT roll to hit without first starting a swing with your sword to attack, which is a discrete and visible event. You cannot hit or miss without that being a discretely visible event. You CANNOT roll damage without first hitting and dealing damage, which is a discrete and visible event. It's three discrete events that can all be triggers. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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