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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8585218" data-attributes="member: 7032025"><p>And once more, you are refusing to answer the simple questions, why are you doing this as a readied action when the caster disappears ? An, even more simply, are you crawling away just as fast as you can ?</p><p></p><p>Your refusal to answer these simple questions just shows that you are trying (and failing, since again you have zero rule support for your claims) to screw the system, not trying to play the game.</p><p></p><p></p><p></p><p>No, again, read the rules. There is no such thing as a crawling speed. It's your normal speed (which, again, just says how far you move with normal actions, not even the time that you take to do it in combat) but "Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling".</p><p></p><p></p><p></p><p>And you can say things how as many times as you wish, it will not make them true by RAW, which tells everyone who reads it otherwise. You have no RAW support for ANY of your claims.</p><p></p><p></p><p></p><p>And once more, you are dithering and not answering the point, are the attack and damage ROLLS ? Are these perceivable by the character ? Are you describing huge dices coming out of the sky to say whether a sword which is swung inflicts damage ? No, you are just describing an attack which connects or not, and does damage or not. You are not describing dice rolls.</p><p></p><p></p><p></p><p>Actually no, you can't, sorry. You can trigger on a swing, but it does not mean an attack. Yes, the rules even prevent such dicking around, since they say: "If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an attack roll, you’re making an attack." So basically, you can swing your sword all you can, id you're not making an attack roll, you're not making an attack. And that is all what matters for sentinel.</p><p></p><p>As for the damage roll, it's even more ridiculous, considering what AC and HP represent. In any case, it's not even important since whatever you want readied will occur after the trigger so it you trigger for damage, the attack is over anyway.</p><p></p><p></p><p></p><p>Of course, rounds and turns are the same thing, everyone knows this. Honestly...</p><p></p><p></p><p></p><p>Simple, the game has a defintion for a round, and a definition for a turn. Are they the same thing ? Please answer yes or no.</p><p></p><p>And then, there are many turns in a round, as many as there are participants. Are all these turns equal to a round ? Please explain clearly which sentence in the rules supports that claim.</p><p></p><p></p><p></p><p>I have given you a clear example, which you constantly suppress from your quotes, I really wonder why... Is it because it obviously points out how wrong you are ?</p><p></p><p></p><p></p><p>Shown in many examples now. You pretend that a turn lasts 6 seconds, back up your claim.</p><p></p><p></p><p></p><p>This is really amusing. You have backed away at every step, admitting that I was right on every case of the RAW so far, because you are unable to find a single sentence in all the rules that contradicts my claim. Only your personal constraints are supporting your claims, and you find no evidence in the rules that they have any backing.</p><p></p><p></p><p></p><p>That is really amusing then, because, by the claim above, since "Each creature goes on its turn fully" and you claim that a turn is six seconds, then a round cannot be over in less than 6 seconds times the number of participants, right ? So how can, as the RAW claims, the ROUNDS be six seconds ? Even with two combattants getting turns of 6 seconds, that would be a twelve second rounds, which contradicts the RAW.</p><p></p><p>So your claims lead us straight into an impossibility. I guess they must be wrong somewhere...</p><p></p><p></p><p></p><p>But the thing is that (except for one house rule which has nothing to do with Thunder Step), my games are completely in line with the RAW. I'm the one sticking with what is written, and I'm actually the only one providing extracts from the rules. You, on the other hand, provide nothing from the rules, only personal statements that make no sense like "My turn is the round", which completely contradict your next sentence of "Each creature goes on its turn fully and then the next creature gets to move". Thankfully, there is nothing like any of these in the rules...</p><p></p><p></p><p></p><p>I'm playing it exactly as written, I'm not using extra rules like your two gems above, which make no sense at all and actually contradict each other directly in the same post. Which is why my game make sense without problem where as yours seem to lead you to create strange actions with no rhyme or reason.</p><p></p><p></p><p></p><p>Did I say otherwise ? But is every single swing of a sword an attack ? Think carefully about your answer to this one...</p><p></p><p></p><p></p><p>Honestly, you'd better stop this, when you have a sentence that makes as little sense as "You CANNOT roll damage without first hitting and dealing damage", it's time to stop, you are looping...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8585218, member: 7032025"] And once more, you are refusing to answer the simple questions, why are you doing this as a readied action when the caster disappears ? An, even more simply, are you crawling away just as fast as you can ? Your refusal to answer these simple questions just shows that you are trying (and failing, since again you have zero rule support for your claims) to screw the system, not trying to play the game. No, again, read the rules. There is no such thing as a crawling speed. It's your normal speed (which, again, just says how far you move with normal actions, not even the time that you take to do it in combat) but "Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling". And you can say things how as many times as you wish, it will not make them true by RAW, which tells everyone who reads it otherwise. You have no RAW support for ANY of your claims. And once more, you are dithering and not answering the point, are the attack and damage ROLLS ? Are these perceivable by the character ? Are you describing huge dices coming out of the sky to say whether a sword which is swung inflicts damage ? No, you are just describing an attack which connects or not, and does damage or not. You are not describing dice rolls. Actually no, you can't, sorry. You can trigger on a swing, but it does not mean an attack. Yes, the rules even prevent such dicking around, since they say: "If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an attack roll, you’re making an attack." So basically, you can swing your sword all you can, id you're not making an attack roll, you're not making an attack. And that is all what matters for sentinel. As for the damage roll, it's even more ridiculous, considering what AC and HP represent. In any case, it's not even important since whatever you want readied will occur after the trigger so it you trigger for damage, the attack is over anyway. Of course, rounds and turns are the same thing, everyone knows this. Honestly... Simple, the game has a defintion for a round, and a definition for a turn. Are they the same thing ? Please answer yes or no. And then, there are many turns in a round, as many as there are participants. Are all these turns equal to a round ? Please explain clearly which sentence in the rules supports that claim. [B][/B] I have given you a clear example, which you constantly suppress from your quotes, I really wonder why... Is it because it obviously points out how wrong you are ? [B][/B] Shown in many examples now. You pretend that a turn lasts 6 seconds, back up your claim. This is really amusing. You have backed away at every step, admitting that I was right on every case of the RAW so far, because you are unable to find a single sentence in all the rules that contradicts my claim. Only your personal constraints are supporting your claims, and you find no evidence in the rules that they have any backing. That is really amusing then, because, by the claim above, since "Each creature goes on its turn fully" and you claim that a turn is six seconds, then a round cannot be over in less than 6 seconds times the number of participants, right ? So how can, as the RAW claims, the ROUNDS be six seconds ? Even with two combattants getting turns of 6 seconds, that would be a twelve second rounds, which contradicts the RAW. So your claims lead us straight into an impossibility. I guess they must be wrong somewhere... But the thing is that (except for one house rule which has nothing to do with Thunder Step), my games are completely in line with the RAW. I'm the one sticking with what is written, and I'm actually the only one providing extracts from the rules. You, on the other hand, provide nothing from the rules, only personal statements that make no sense like "My turn is the round", which completely contradict your next sentence of "Each creature goes on its turn fully and then the next creature gets to move". Thankfully, there is nothing like any of these in the rules... I'm playing it exactly as written, I'm not using extra rules like your two gems above, which make no sense at all and actually contradict each other directly in the same post. Which is why my game make sense without problem where as yours seem to lead you to create strange actions with no rhyme or reason. Did I say otherwise ? But is every single swing of a sword an attack ? Think carefully about your answer to this one... Honestly, you'd better stop this, when you have a sentence that makes as little sense as "You CANNOT roll damage without first hitting and dealing damage", it's time to stop, you are looping... [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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