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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8585550" data-attributes="member: 7032025"><p>Actually, you can't, not for all the rolls.</p><p></p><p></p><p></p><p>There are only two potentially visible events:</p><ul> <li data-xf-list-type="ul">Raising a weapon, as if to attack (but is that even going to be an attack, how can you tell ?)</li> <li data-xf-list-type="ul">Connecting or missing with an attack.</li> </ul><p>And that's it.</p><p></p><p></p><p></p><p>This is totally subject to a DM's interpretation. As mentioned above, "raising a weapon, as if to attack" can be a trigger, but:</p><ul> <li data-xf-list-type="ul">Is every weapon raised, every swing, going to be an attack ? Obviously not, a 1st level fighter with one attack per round is not going to swing once and then wait 6 seconds to swing again.</li> <li data-xf-list-type="ul">Is every weapon attack going to come with a warning ? I personally don't think so, the weapon can be concealed, or a good fighter could conceal an attack for example.</li> </ul><p>So it's not as simple, and you won't find the answer in the rules.</p><p></p><p></p><p></p><p>And I'm sorry, but if you are putting this as an hypothesis, when the rules tell you explicitly that they are different, there is no point discussing anymore...</p><p></p><p>You want to discuss the RAW, read the RAW: " A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn."</p><p></p><p>Can't be more simple than that. Are rounds and turns the same thing ? OBVIOUSLY NOT.</p><p></p><p></p><p></p><p>And then I'm lost about what your position is. I argue that they can be both sequential or simultaneous, depending on the situation and the actions taken (and which is also why it's important that a round is not EXACTLY 6 seconds long, the flexibility in the duration (about 6 seconds) is important for flexibility in narration).</p><p></p><p>Which one are you arguing for, exactly, seeing that you want to argue that it's either one or the other ?</p><p></p><p></p><p></p><p>And that does not work, sorry. Does a 1st level fighter only "playfully swing his sword through the air" for all his fights except once every 6 seconds when it's serious ? How do you distinguish between those ? What makes you think that you can distinguish ? Once more, for me, there is no absolute here, the game is open and does not prescribe things like this. I can describe it however I want and be in line with the RAW. I might even describe it the way you do once in a while, what the game does NOT tell me is to do it the way you do every single time, because you are inventing rules that I don't need, they are against the open-ended nature of the game itself.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8585550, member: 7032025"] Actually, you can't, not for all the rolls. There are only two potentially visible events: [LIST] [*]Raising a weapon, as if to attack (but is that even going to be an attack, how can you tell ?) [*]Connecting or missing with an attack. [/LIST] And that's it. This is totally subject to a DM's interpretation. As mentioned above, "raising a weapon, as if to attack" can be a trigger, but: [LIST] [*]Is every weapon raised, every swing, going to be an attack ? Obviously not, a 1st level fighter with one attack per round is not going to swing once and then wait 6 seconds to swing again. [*]Is every weapon attack going to come with a warning ? I personally don't think so, the weapon can be concealed, or a good fighter could conceal an attack for example. [/LIST] So it's not as simple, and you won't find the answer in the rules. And I'm sorry, but if you are putting this as an hypothesis, when the rules tell you explicitly that they are different, there is no point discussing anymore... You want to discuss the RAW, read the RAW: " A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn." Can't be more simple than that. Are rounds and turns the same thing ? OBVIOUSLY NOT. And then I'm lost about what your position is. I argue that they can be both sequential or simultaneous, depending on the situation and the actions taken (and which is also why it's important that a round is not EXACTLY 6 seconds long, the flexibility in the duration (about 6 seconds) is important for flexibility in narration). Which one are you arguing for, exactly, seeing that you want to argue that it's either one or the other ? And that does not work, sorry. Does a 1st level fighter only "playfully swing his sword through the air" for all his fights except once every 6 seconds when it's serious ? How do you distinguish between those ? What makes you think that you can distinguish ? Once more, for me, there is no absolute here, the game is open and does not prescribe things like this. I can describe it however I want and be in line with the RAW. I might even describe it the way you do once in a while, what the game does NOT tell me is to do it the way you do every single time, because you are inventing rules that I don't need, they are against the open-ended nature of the game itself. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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