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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="James Gasik" data-source="post: 8585636" data-attributes="member: 6877472"><p>I really don't see why this is considered "rules lawyering to get an advantage". If I want to blast everyone in my vicinity with damage without moving, there are better ways to do that. In fact, I'm gimping the ultimate function of the spell to do it. To say that Thunderstep is only useful as an escape spell if every time I cast it, I must always be able to teleport out of the blast zone makes it an extremely narrow spell. One that might not ever be worth preparing, to be honest.</p><p></p><p>I can't for the life of me see how deciding to not teleport and doing damage to enemies without taking damage is problematic or exploitative. If people still select it and use it despite such a ruling, good luck to them, but I don't believe it's worth it.</p><p></p><p>And fortunately, there are many other spells I could take instead.</p><p></p><p>EDIT: this kind of reminds me of the days when Fireball absolutely HAD to produce it's maximum volume of blast, so if you tried to fling it at a wall to catch just enemies in it's radius and not your allies, oops, sorry, the explosion comes right back at you! Thankfully, we now only get a 20' radius out of Fireball, even if the center of the blast is right against a solid object.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8585636, member: 6877472"] I really don't see why this is considered "rules lawyering to get an advantage". If I want to blast everyone in my vicinity with damage without moving, there are better ways to do that. In fact, I'm gimping the ultimate function of the spell to do it. To say that Thunderstep is only useful as an escape spell if every time I cast it, I must always be able to teleport out of the blast zone makes it an extremely narrow spell. One that might not ever be worth preparing, to be honest. I can't for the life of me see how deciding to not teleport and doing damage to enemies without taking damage is problematic or exploitative. If people still select it and use it despite such a ruling, good luck to them, but I don't believe it's worth it. And fortunately, there are many other spells I could take instead. EDIT: this kind of reminds me of the days when Fireball absolutely HAD to produce it's maximum volume of blast, so if you tried to fling it at a wall to catch just enemies in it's radius and not your allies, oops, sorry, the explosion comes right back at you! Thankfully, we now only get a 20' radius out of Fireball, even if the center of the blast is right against a solid object. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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