Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Swarmkeeper" data-source="post: 8585810" data-attributes="member: 6921763"><p>Cool. I'd take it one step further and that there really is not a true separation of the pillars at all and they are just a shorthand to try to categorize what the adventurers might be doing in any given scene. Indeed, a combat can feature some level of social interaction, especially against intelligent activities. Exploration can feature combat where some hostile agents need to be fought off while the party simultaneously tries to figure out a puzzle or trap. Social interaction can feature exploration... etc</p><p></p><p></p><p>Say more about this. I'm not really following what you feel needs to be fixed and how you apply your "action patches" (and, indeed, what these "action patches" are on a basic level).</p><p></p><p></p><p>Agreed. Although a natural order of declarations can certainly evolve in a non-combat scene, albeit informally.</p><p></p><p></p><p>Do you grant advantage on initiative for both the PCs and the NPCs/monsters? It's an interesting adjudication.</p><p></p><p>I certainly wouldn't make it a habit to do so in a surprise situation, though - the mechanics for surprise already strongly favor one side. With the "surprisee" forgoing their action on their first turn, the "surpriser" now has a much better chance to get off two attacks when given advantage on initiative - this is a bit OP, in my opinion. I don't think the players at our table would appreciate it at all to see the DM grant the stealthy monster an even better chance at two (or more!) whacks at them before the surprised PC(s) can even move, let alone act. That said, on the player side, if a player (looking at you Rogue Assassin) wanted to burn an Inspiration to gain advantage on their initiative when surprising a foe, I'm all for it.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8585810, member: 6921763"] Cool. I'd take it one step further and that there really is not a true separation of the pillars at all and they are just a shorthand to try to categorize what the adventurers might be doing in any given scene. Indeed, a combat can feature some level of social interaction, especially against intelligent activities. Exploration can feature combat where some hostile agents need to be fought off while the party simultaneously tries to figure out a puzzle or trap. Social interaction can feature exploration... etc Say more about this. I'm not really following what you feel needs to be fixed and how you apply your "action patches" (and, indeed, what these "action patches" are on a basic level). Agreed. Although a natural order of declarations can certainly evolve in a non-combat scene, albeit informally. Do you grant advantage on initiative for both the PCs and the NPCs/monsters? It's an interesting adjudication. I certainly wouldn't make it a habit to do so in a surprise situation, though - the mechanics for surprise already strongly favor one side. With the "surprisee" forgoing their action on their first turn, the "surpriser" now has a much better chance to get off two attacks when given advantage on initiative - this is a bit OP, in my opinion. I don't think the players at our table would appreciate it at all to see the DM grant the stealthy monster an even better chance at two (or more!) whacks at them before the surprised PC(s) can even move, let alone act. That said, on the player side, if a player (looking at you Rogue Assassin) wanted to burn an Inspiration to gain advantage on their initiative when surprising a foe, I'm all for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
Top