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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8585828" data-attributes="member: 7032025"><p>Exactly, and yet, the one remaining problem that we had was that, as soon as someone said "initiative", the flow changed completely, some people changed their mode of play and some DMs and players entered some sort of mini-game.</p><p></p><p></p><p></p><p>The only thing that we are doing is that id someone says "if the diplomat draws his sword, I will cast sleep on the opposing party", when the diplomat actually draws his sword to attack, instead of just letting initiative decide who acts first with no consideration for the preparation done, we let the readied action stand. So when, in the initiative order, it's the turn of the diplomat, if he draws his sword, then the readied action comes into play, even if the guy in question had a lower initiative than the diplomat.</p><p></p><p>And that's all that it does, it's very specific, and like all readied actions, if the trigger does not occur, then the readied action goes away.</p><p></p><p></p><p></p><p>Evolution is possible in every direction, theoretically, since this is what would normally happen in the genre, but the formalism of combat sometimes hampers this. It's a bit the same with a chase scene, the mechanic is not exactly the same and it causes the flow to be disrupted if you do not take care.</p><p></p><p></p><p></p><p>Yes, for both, depending on the situation, it's more a question of preparedness than anything, sometimes the monsters are way more prepared, sometimes it's the players, everyone accepts that at our tables.</p><p></p><p></p><p></p><p>I agree, we don't do it too often, usually when it's a "group" thing actually, otherwise, and in particular the assassination thing, is more in the "readied action" territory, which does the same thing, although a bit cooler.</p><p></p><p>For example, if you are an assassin, what you would do is wait outside a door, with a readied action to fire your poisoned bolt when the target gets out of the door. That way, even if you lose the initiative, you will still get the bolt out first. But it's not going to be as good as if you actually won the initiative, since you can only fire that one bolt, you don't have a complete round. And if something else happens (for example a bodyguard comes out first), then you will probably lose your readied action.</p><p></p><p>This rewards preparedness and forward thinking on all parts, for example, if the target knows that an assassin is waiting outside the door, he can prepare to dodge and roll if he is targeted, etc. And in the example above, the assassin should have investigated the presence of a bodyguard, and maybe anticipated it, etc.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8585828, member: 7032025"] Exactly, and yet, the one remaining problem that we had was that, as soon as someone said "initiative", the flow changed completely, some people changed their mode of play and some DMs and players entered some sort of mini-game. The only thing that we are doing is that id someone says "if the diplomat draws his sword, I will cast sleep on the opposing party", when the diplomat actually draws his sword to attack, instead of just letting initiative decide who acts first with no consideration for the preparation done, we let the readied action stand. So when, in the initiative order, it's the turn of the diplomat, if he draws his sword, then the readied action comes into play, even if the guy in question had a lower initiative than the diplomat. And that's all that it does, it's very specific, and like all readied actions, if the trigger does not occur, then the readied action goes away. Evolution is possible in every direction, theoretically, since this is what would normally happen in the genre, but the formalism of combat sometimes hampers this. It's a bit the same with a chase scene, the mechanic is not exactly the same and it causes the flow to be disrupted if you do not take care. Yes, for both, depending on the situation, it's more a question of preparedness than anything, sometimes the monsters are way more prepared, sometimes it's the players, everyone accepts that at our tables. I agree, we don't do it too often, usually when it's a "group" thing actually, otherwise, and in particular the assassination thing, is more in the "readied action" territory, which does the same thing, although a bit cooler. For example, if you are an assassin, what you would do is wait outside a door, with a readied action to fire your poisoned bolt when the target gets out of the door. That way, even if you lose the initiative, you will still get the bolt out first. But it's not going to be as good as if you actually won the initiative, since you can only fire that one bolt, you don't have a complete round. And if something else happens (for example a bodyguard comes out first), then you will probably lose your readied action. This rewards preparedness and forward thinking on all parts, for example, if the target knows that an assassin is waiting outside the door, he can prepare to dodge and roll if he is targeted, etc. And in the example above, the assassin should have investigated the presence of a bodyguard, and maybe anticipated it, etc. [/QUOTE]
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Community
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If you use thunderstep but teleport less than 10 feet do you take damage?
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