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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Maxperson" data-source="post: 8585836" data-attributes="member: 23751"><p>I proved it 100% These are objectively perceivable things. Not one thing I mentioned is imperceivable. Therefore, the rules support readied actions, since all a readied action requires is that they are perceivable. </p><p></p><p>That isn't nuanced. It's arbitrary. </p><p></p><p>Nope. Again, the combat rules don't make sense, which is a necessity in order for combat to run even as efficiently as it does. If you want to run combat as simultaneous, then everyone in the combat would have to be able to move a little bit, and then be given the opportunity to react to things they see unfolding, and then adjust, and then react to the adjustments, and on and on and on. You'd take 10 hours for a simple combat.</p><p></p><p>Nope. But then you 1) know that and 2) are just bring them up as another Red Herring. <strong>The events</strong> leading to the die rolls <strong>are perceivable</strong> and happen prior to the die rolls. The die rolls are irrelevant to my argument and at this point your repeated inclusion of them is nothing but a designed distraction from my point.</p><p></p><p>Shield is not different. It requires that the hit be perceivable PRIOR to damage in order to function. My argument isn't about Shield specifically. My argument points to Shield to show that you can in fact ready an action for that perceivable event. You literally could not use Shield if that event was not perceivable.</p><p></p><p>So now you make the PCs roll to perceive events? Do they have to roll to see whether the caster disappeared? I mean, they may be looking in another direction at some other combatant when that happens.</p><p></p><p>Which is fine, but is not RAW. 5e is not prescriptive, but it does have rules. If you are arguing that no rules are prescriptive and therefore anything you come up with is RAW, then RAW no longer has meaning.</p><p></p><p>This is a discussion of RAW, so prescriptive or not, how you choose to do things that differs from RAW falls into homebrew territory and isn't applicable to the discussion.</p><p></p><p></p><p>By RAW, yes I absolutely deny it. The boom doesn't happen(by your interpretation of trigger) until my turn is over. That's a hard rule. Saying I die is a house rule, as there's nothing happening to kill me.</p><p></p><p>I don't need to. He's about homebrewing things and he and I are usually on the same page. His homebrew doesn't apply here.</p><p></p><p>It's absolutely possible. There's literally nothing preventing it other than death.</p><p></p><p>I've never met anyone who said that 5e combat makes sense as written. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Explanations are not RAW. They're fine for your game, though.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8585836, member: 23751"] I proved it 100% These are objectively perceivable things. Not one thing I mentioned is imperceivable. Therefore, the rules support readied actions, since all a readied action requires is that they are perceivable. That isn't nuanced. It's arbitrary. Nope. Again, the combat rules don't make sense, which is a necessity in order for combat to run even as efficiently as it does. If you want to run combat as simultaneous, then everyone in the combat would have to be able to move a little bit, and then be given the opportunity to react to things they see unfolding, and then adjust, and then react to the adjustments, and on and on and on. You'd take 10 hours for a simple combat. Nope. But then you 1) know that and 2) are just bring them up as another Red Herring. [B]The events[/B] leading to the die rolls [B]are perceivable[/B] and happen prior to the die rolls. The die rolls are irrelevant to my argument and at this point your repeated inclusion of them is nothing but a designed distraction from my point. Shield is not different. It requires that the hit be perceivable PRIOR to damage in order to function. My argument isn't about Shield specifically. My argument points to Shield to show that you can in fact ready an action for that perceivable event. You literally could not use Shield if that event was not perceivable. So now you make the PCs roll to perceive events? Do they have to roll to see whether the caster disappeared? I mean, they may be looking in another direction at some other combatant when that happens. Which is fine, but is not RAW. 5e is not prescriptive, but it does have rules. If you are arguing that no rules are prescriptive and therefore anything you come up with is RAW, then RAW no longer has meaning. This is a discussion of RAW, so prescriptive or not, how you choose to do things that differs from RAW falls into homebrew territory and isn't applicable to the discussion. By RAW, yes I absolutely deny it. The boom doesn't happen(by your interpretation of trigger) until my turn is over. That's a hard rule. Saying I die is a house rule, as there's nothing happening to kill me. I don't need to. He's about homebrewing things and he and I are usually on the same page. His homebrew doesn't apply here. It's absolutely possible. There's literally nothing preventing it other than death. I've never met anyone who said that 5e combat makes sense as written. ;) Explanations are not RAW. They're fine for your game, though. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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