Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8585848" data-attributes="member: 6877472"><p>Basically, yes, you get your turn. But how long your turn actually lasts is unknown*. Consider the usual in combat dialogue you hear in an action movie (or what players will say to each other in game). Get out your stopwatches, folks- quite often that takes up MORE than six seconds. Altered perception of time in stressful situations is totally a thing, and no doubt for our heroes, adrenaline has boosted their ability to think and react.</p><p></p><p>*We know that the round "about six seconds" but that's an arbitrary number, and it might take more or less time for everyone to make their actions. </p><p></p><p>A lot of players I know like the fiction of spells requiring incantations to cast, but imagine trying to justify that and say "ok, but you only have six seconds to cast all your spells!"</p><p></p><p>Imagine a Sorcerer casting a spell, a quickened spell as a bonus action, and then shield later in the round. All these could require verbal and somatic components, yet somehow, he can do all of it.</p><p></p><p>Or the Eldritch Knight and Bladesinger somehow finding ways to toss spells while making melee attacks.</p><p></p><p>Let's not get hung up on the RAW amounts of time here. It depends on the action being taken. A quick leap to sidestep a boulder is not 6 seconds. An epic boast to taunt one's opponents might be more than 6 seconds. Rounds and turns are narrative concepts.</p><p></p><p>We know that all of these things are happening simultaneously, as they would in real life.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8585848, member: 6877472"] Basically, yes, you get your turn. But how long your turn actually lasts is unknown*. Consider the usual in combat dialogue you hear in an action movie (or what players will say to each other in game). Get out your stopwatches, folks- quite often that takes up MORE than six seconds. Altered perception of time in stressful situations is totally a thing, and no doubt for our heroes, adrenaline has boosted their ability to think and react. *We know that the round "about six seconds" but that's an arbitrary number, and it might take more or less time for everyone to make their actions. A lot of players I know like the fiction of spells requiring incantations to cast, but imagine trying to justify that and say "ok, but you only have six seconds to cast all your spells!" Imagine a Sorcerer casting a spell, a quickened spell as a bonus action, and then shield later in the round. All these could require verbal and somatic components, yet somehow, he can do all of it. Or the Eldritch Knight and Bladesinger somehow finding ways to toss spells while making melee attacks. Let's not get hung up on the RAW amounts of time here. It depends on the action being taken. A quick leap to sidestep a boulder is not 6 seconds. An epic boast to taunt one's opponents might be more than 6 seconds. Rounds and turns are narrative concepts. We know that all of these things are happening simultaneously, as they would in real life. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
Top