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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8586292" data-attributes="member: 7032025"><p>On this, honestly, I"m not going to defend the 5e design. As you might have seen from other posts, I'm all for the fluidity of playing, and I certainly won't require initiative to be rolled just for one isolated attack in particular, I agree with you, on an object. Still, that's what the 5e rules say, attack rolls are made as part of an attack action, you will not find them elsewhere.</p><p></p><p></p><p></p><p>It's your decision as a DM, just pointing out that bystanders might not even know that a spell has been cast, or might have no means to identify it as a hostile spell, either because they can't identify the spell but mostly because it has not done anything to anyone.</p><p></p><p></p><p></p><p>If it was identified as a hostile spell, very probably, especially if the other side was itching for a fight. But no blow has been struck against the opposing side, and some creatures/people won't start a fight in these conditions.</p><p></p><p>I would also point out that it might not be a good idea to start the fight immediately, because the readied spell WILL expire if the trigger is not met. So, waiting at least one round will have the spell (if it's more than a cantrip) be wasted, in addition to the fact that it prevents the spell to be released almost instantly.</p><p></p><p>This is why, with our rule of carrying readied actions into combat, it's almost never spells, because out of combat you don't know how long it might take for the trigger to occur.</p><p></p><p></p><p></p><p>After that, it's again circumstantial, depending on insight checks and/or perception about what is really happening.</p><p></p><p>Just so that you know, negotiations can lead to really funny results, we had a LARP situation in which our group was confronting another group, our two leaders trying to talk it out. It was night, very few lights, so the rogues in our group went around and managed, one by one, to knock out all the members of the other party except their leader, without any noise (in most of our LARPs, there is a skill for that, but it still requires the rogue to sneak up behind someone and not be noticed), and take the bodies away in the bushes. Our leader managed to annoy the other guy so much that he drew his sword, and went to order his party to attack... only to realise that he was alone. The look on his face was priceless.</p><p></p><p>We can't claim to be D&D heroes, obviously, but it's just to show what happens when you are really focussing on negotiation in the middle of a potentially dangerous situation, sometimes, you don't focus on what is really important...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8586292, member: 7032025"] On this, honestly, I"m not going to defend the 5e design. As you might have seen from other posts, I'm all for the fluidity of playing, and I certainly won't require initiative to be rolled just for one isolated attack in particular, I agree with you, on an object. Still, that's what the 5e rules say, attack rolls are made as part of an attack action, you will not find them elsewhere. It's your decision as a DM, just pointing out that bystanders might not even know that a spell has been cast, or might have no means to identify it as a hostile spell, either because they can't identify the spell but mostly because it has not done anything to anyone. If it was identified as a hostile spell, very probably, especially if the other side was itching for a fight. But no blow has been struck against the opposing side, and some creatures/people won't start a fight in these conditions. I would also point out that it might not be a good idea to start the fight immediately, because the readied spell WILL expire if the trigger is not met. So, waiting at least one round will have the spell (if it's more than a cantrip) be wasted, in addition to the fact that it prevents the spell to be released almost instantly. This is why, with our rule of carrying readied actions into combat, it's almost never spells, because out of combat you don't know how long it might take for the trigger to occur. After that, it's again circumstantial, depending on insight checks and/or perception about what is really happening. Just so that you know, negotiations can lead to really funny results, we had a LARP situation in which our group was confronting another group, our two leaders trying to talk it out. It was night, very few lights, so the rogues in our group went around and managed, one by one, to knock out all the members of the other party except their leader, without any noise (in most of our LARPs, there is a skill for that, but it still requires the rogue to sneak up behind someone and not be noticed), and take the bodies away in the bushes. Our leader managed to annoy the other guy so much that he drew his sword, and went to order his party to attack... only to realise that he was alone. The look on his face was priceless. We can't claim to be D&D heroes, obviously, but it's just to show what happens when you are really focussing on negotiation in the middle of a potentially dangerous situation, sometimes, you don't focus on what is really important... [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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