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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8586297" data-attributes="member: 7032025"><p>First, my interpretation of ready and triggers are indeed correct, since no one has been able to provide another interpretation. Second, if you read the SAC, the explanation is that the reason dispel magic does not work on instantaneous spells is that the magic has already gone beyond dispelling anyway. It's not explicitly said in 5e (and note that this view on instantaneous spells is not in the core rules, just in the SAC as an additional ruling), but it was much clearer in 3e that what dispel magic did was "end ongoing spells", and instantaneous spells are not "ongoing", they just flare for an instant and are gone, and with the instant that dispel magic itself takes to suppress the spell, anything is already gone, or has already effected changes on the world.</p><p></p><p>Anyway, note that, in 5e, you cannot prevent spells from being cast unless in very specific circumstances, readying one and holding concentration being an edge case because you are not really interrupting the casting, the casting is already done, you are just interrupting concentration.</p><p></p><p>Finally, note that it would not work on Thunder Step, since it would be cast AFTER the caster has disappeared, so you have no target anyway.</p><p></p><p></p><p></p><p>I've already explained to you many times how this works, including descriptions by the DM and similarities with things like evasion, as well as explaining that a move in combat is not walking, at this stage, honestly, I will leave you with your personal conceptions that 5e is really badly written, that it makes no sense, and I will rejoin the crowd of people who just enjoy playing the game as designed, because they have fun with its simulation of the genre.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8586297, member: 7032025"] First, my interpretation of ready and triggers are indeed correct, since no one has been able to provide another interpretation. Second, if you read the SAC, the explanation is that the reason dispel magic does not work on instantaneous spells is that the magic has already gone beyond dispelling anyway. It's not explicitly said in 5e (and note that this view on instantaneous spells is not in the core rules, just in the SAC as an additional ruling), but it was much clearer in 3e that what dispel magic did was "end ongoing spells", and instantaneous spells are not "ongoing", they just flare for an instant and are gone, and with the instant that dispel magic itself takes to suppress the spell, anything is already gone, or has already effected changes on the world. Anyway, note that, in 5e, you cannot prevent spells from being cast unless in very specific circumstances, readying one and holding concentration being an edge case because you are not really interrupting the casting, the casting is already done, you are just interrupting concentration. Finally, note that it would not work on Thunder Step, since it would be cast AFTER the caster has disappeared, so you have no target anyway. I've already explained to you many times how this works, including descriptions by the DM and similarities with things like evasion, as well as explaining that a move in combat is not walking, at this stage, honestly, I will leave you with your personal conceptions that 5e is really badly written, that it makes no sense, and I will rejoin the crowd of people who just enjoy playing the game as designed, because they have fun with its simulation of the genre. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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