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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8587274" data-attributes="member: 7032025"><p>It's really interesting that, after all this time and all the detailed quotations, you still get it wrong as defined by the RAW. The RAW is extremely simple, the trigger is a perceivable circumstance. Nothing more, nothing less, every rephrasing that you try to make a point just shows that you are biases in your reading and need to invent things.</p><p></p><p></p><p></p><p>And, once more, this is simple proof that you are INVENTING A RULE THAT IS NOWHERE IN THE RAW. It might be reasonable to you, but first it's not in the RAW by any stretch of reading it, and second it's not reasonable to a number of us. Why are you trying to IMPOSE that version, when you have no RAW support for it ?</p><p></p><p></p><p></p><p>At some point in time, I hope you will finally read Thunderstep and understand that, even if things happen in an instant, they can still happen in a defined sequence. It's not hard, look at the spell description without bias and read: "Immediately after you disappear..." So is it impossible to imagine that Dispel Magic occurs AFTER the spell has really been cast ?</p><p></p><p>Anyway, if you are discussing the RAW, here you are, it's plain as day, it does not affect instantaneous spells. If we are discussing the RAW, why are you still discussing ?</p><p></p><p></p><p></p><p>So now you can target limbo ? Yeah, sure. This is one more reason for Dispel Magic not to work on instantaneous spells...</p><p></p><p></p><p></p><p>Prove it. Tell me EXACTLY the distance that you can run in an instant. It has to come from the rules, as, as you point out frequently, we are discussing the RAW, so I don't want the estimate, I want the RULE that says how much I ground I can cover in an instant.</p><p></p><p></p><p></p><p>I'm sorry, but YOU are the one referring to the steps in making an attack. Once more, these steps are very precise:</p><p></p><ol> <li data-xf-list-type="ol">Choose a target. Pick a target within your attack’s range: a creature, an object, or a location.</li> <li data-xf-list-type="ol">Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll.</li> <li data-xf-list-type="ol">Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.</li> </ol><p>Please tell me, in all these extremely technical steps, which are perceivable by a character so that an action can be triggered.</p><p></p><p>On the contrary, based on the ONLY definition of a trigger, a "perceivable circumstance", I deem it extremely clear that:</p><ul> <li data-xf-list-type="ul">The caster disappearing.</li> <li data-xf-list-type="ul">A Thunder Boom</li> </ul><p>are perceivable circumstances BY THE CHARACTER.</p><p></p><p></p><p></p><p>It's really interesting, especially considering the parts above, in which you are constantly INVENTING THINGS WHICH ARE NOT IN THE RAW. Just stop.</p><p></p><p></p><p></p><p>It's funny how my extracts from the rules are fluff and yours are rules. There is no such thing, everything in the books are the RAW. Deny it.</p><p></p><p></p><p></p><p>Prove it. Since we are discussing the RAW, SHOW ME THE RULE that says this. It simply does not exist, because it would be stupid for characters to see on the other side of a wall, for example. Or are there also rules that stipulate that there are no walls in fights ?</p><p></p><p></p><p></p><p>And you claim this as a basis that characters see everything that happens everywhere on a battlefield ? That is indeed funny.</p><p></p><p>Honestly, this is a very specific rule, that pertains ONLY to hidden character trying to approach in the open. The fact that you are alert does not grand you X-Ray vision, at the very list.</p><p></p><p>And as a simple proof, if the character above stays in cover, does the target automatically see him ? Be very careful about your answer.</p><p></p><p></p><p></p><p>Ah, good, at last some progress. So we agree that you can't specify the actual velocity of any move that you make ?</p><p></p><p></p><p></p><p>Which, obviously, you don't abide to since you are inventing rules that are not in the RAW in every single post...</p><p></p><p></p><p></p><p>And, as a DM, I am perfectly justified in saying that, if you don't make your best effort to move as quickly as you can out of the zone of effect that you are trying to avoid by using the move of your readied action, you will not complete the move in an instant, therefore will be caught by it, and since you have only 1 hp left, you are dying.</p><p></p><p>The problem is that your thinking is way too rigid based on rules that you invent, in particular about the exact time that actions take. Unless specified clearly, the actions take exactly as much time as the DM determines, and very few are, unless specified in terms that are under the DM's control anyway, like exactly how long a turn is, or how long an instant is (and even a round is imprecise, only <u>about</u> six seconds).</p><p></p><p>This allows all DMs out there to be flexible in their description so that the actions declared by the players make sense. It's only you, who INVENT precise timing with no support from the RAW who indeed end up in non-sensical situations of rounds lasting 60 seconds when they should last <u>about</u> six, and creating contradictions. But these are not imbedded in the RAW, they are YOUR OWN rules.</p><p></p><p>And this, by the way, is the reason for me continuing this discussion, to show that these rules do NOT exist in the RAW, that they are not needed to play the game and that they are making sense. And some people have said that they had learned from this.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8587274, member: 7032025"] It's really interesting that, after all this time and all the detailed quotations, you still get it wrong as defined by the RAW. The RAW is extremely simple, the trigger is a perceivable circumstance. Nothing more, nothing less, every rephrasing that you try to make a point just shows that you are biases in your reading and need to invent things. And, once more, this is simple proof that you are INVENTING A RULE THAT IS NOWHERE IN THE RAW. It might be reasonable to you, but first it's not in the RAW by any stretch of reading it, and second it's not reasonable to a number of us. Why are you trying to IMPOSE that version, when you have no RAW support for it ? At some point in time, I hope you will finally read Thunderstep and understand that, even if things happen in an instant, they can still happen in a defined sequence. It's not hard, look at the spell description without bias and read: "Immediately after you disappear..." So is it impossible to imagine that Dispel Magic occurs AFTER the spell has really been cast ? Anyway, if you are discussing the RAW, here you are, it's plain as day, it does not affect instantaneous spells. If we are discussing the RAW, why are you still discussing ? So now you can target limbo ? Yeah, sure. This is one more reason for Dispel Magic not to work on instantaneous spells... Prove it. Tell me EXACTLY the distance that you can run in an instant. It has to come from the rules, as, as you point out frequently, we are discussing the RAW, so I don't want the estimate, I want the RULE that says how much I ground I can cover in an instant. I'm sorry, but YOU are the one referring to the steps in making an attack. Once more, these steps are very precise: [LIST=1] [*]Choose a target. Pick a target within your attack’s range: a creature, an object, or a location. [*]Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll. [*]Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage. [/LIST] Please tell me, in all these extremely technical steps, which are perceivable by a character so that an action can be triggered. On the contrary, based on the ONLY definition of a trigger, a "perceivable circumstance", I deem it extremely clear that: [LIST] [*]The caster disappearing. [*]A Thunder Boom [/LIST] are perceivable circumstances BY THE CHARACTER. It's really interesting, especially considering the parts above, in which you are constantly INVENTING THINGS WHICH ARE NOT IN THE RAW. Just stop. It's funny how my extracts from the rules are fluff and yours are rules. There is no such thing, everything in the books are the RAW. Deny it. Prove it. Since we are discussing the RAW, SHOW ME THE RULE that says this. It simply does not exist, because it would be stupid for characters to see on the other side of a wall, for example. Or are there also rules that stipulate that there are no walls in fights ? And you claim this as a basis that characters see everything that happens everywhere on a battlefield ? That is indeed funny. Honestly, this is a very specific rule, that pertains ONLY to hidden character trying to approach in the open. The fact that you are alert does not grand you X-Ray vision, at the very list. And as a simple proof, if the character above stays in cover, does the target automatically see him ? Be very careful about your answer. Ah, good, at last some progress. So we agree that you can't specify the actual velocity of any move that you make ? Which, obviously, you don't abide to since you are inventing rules that are not in the RAW in every single post... And, as a DM, I am perfectly justified in saying that, if you don't make your best effort to move as quickly as you can out of the zone of effect that you are trying to avoid by using the move of your readied action, you will not complete the move in an instant, therefore will be caught by it, and since you have only 1 hp left, you are dying. The problem is that your thinking is way too rigid based on rules that you invent, in particular about the exact time that actions take. Unless specified clearly, the actions take exactly as much time as the DM determines, and very few are, unless specified in terms that are under the DM's control anyway, like exactly how long a turn is, or how long an instant is (and even a round is imprecise, only [U]about[/U] six seconds). This allows all DMs out there to be flexible in their description so that the actions declared by the players make sense. It's only you, who INVENT precise timing with no support from the RAW who indeed end up in non-sensical situations of rounds lasting 60 seconds when they should last [U]about[/U] six, and creating contradictions. But these are not imbedded in the RAW, they are YOUR OWN rules. And this, by the way, is the reason for me continuing this discussion, to show that these rules do NOT exist in the RAW, that they are not needed to play the game and that they are making sense. And some people have said that they had learned from this. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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