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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Maxperson" data-source="post: 8587382" data-attributes="member: 23751"><p>No. YOU'RE the one getting it wrong, or at least assuming that you have it correct. It only says, "Trigger" without defining what it is. It says trigger. It says the trigger has to be perceivable. It does not say what the trigger entails in order for it to complete.</p><p></p><p>Nor is yours. You are also inventing a rule that the trigger completes with the perceivable event. RAW does not say that. It only says that it must complete, not that the trigger doesn't include the remainder of whatever action/event is happening.</p><p></p><p>It doesn't matter if you can define them. Nowhere does it say you can interrupt an instant effect and stop it so that you can take a very non-instantaneous action before the end of the instant effect.</p><p></p><p>You sit and argue how my crawling doesn't make sense, even though RAW says that's the way it works, but then argue the above that makes just as little sense and have no problem with it. You're being very inconsistent.</p><p></p><p>We're discussing how RAW says that, because your interpretation of Ready is probably wrong. If your interpretation was correct, they would not have written that dispel magic didn't work, because your interpretation would clearly allow it to work.</p><p></p><p>Sure. The plane of Limbo disappears and triggers your readied action. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Tell you what. Go outside and try it. I guarantee you won't get far in an instant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Sure. </p><p></p><p>1. Picking a target is EASILY perceivable. You have to set your body, begin to move that direction and any number of other perceivable indicators of you picking your target to attack. You'd likely have to make a perception check, but they are perceivable.</p><p></p><p>2. Attack resolution. You can perceive the beginning of the swing, which is just as discrete an event as disappearing in the middle of the teleport effect. You can perceive a hit or miss, which is also a discrete event like a thunderclap in the middle of a thunderstep teleport effect. And you can perceive the discrete event of damage being done, just like you could perceive the reappearance of a teleport effect.</p><p></p><p>Take special note how there is not one single thing in there about rolling.</p><p></p><p>I absolutely deny it. You just claimed that elves cannot live in a city, because RAW is, "They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze." That's patently ridiculous. What I just quoted from the book is pure fluff and has no force of rule at all. It's written sure, but there ain't no R there for it to be (R)AW.</p><p></p><p>You're quoting a fluff description and ignore the hard rule about the sequence of combat that I quoted.</p><p></p><p>Nawp! Never said they see everything. I said they see everything around them except when the DM rules a special circumstance, like being on the other side of a wall, prevents it.</p><p></p><p>It does not. It states in very, very general terms that they are aware of dangers all around them and that is why they see the formerly hidden creature coming towards them. </p><p></p><p>You're good at this whole Strawman things. Knock it off. I never said anything about seeing through walls. That was your fictional addition to my statement.</p><p></p><p>When someone has to resort to lots of Strawmen the way you are, it's a sign that they've lost the argument and feel forced to start twisting what the other guy is saying in order to attempt(and fail) to appear like they are correct.</p><p></p><p>It is very specifically less than instant. RAW does not label movement as instantaneous(except for teleportation movement), so it isn't. Instantaneous actions and effects are labeled as such.</p><p></p><p>You cannot by RAW complete your movement in an instant. Period. The move action is not labeled an instantaneous action, so even if you move only 5 feet, it takes too long. It cannot be faster than teleportation.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8587382, member: 23751"] No. YOU'RE the one getting it wrong, or at least assuming that you have it correct. It only says, "Trigger" without defining what it is. It says trigger. It says the trigger has to be perceivable. It does not say what the trigger entails in order for it to complete. Nor is yours. You are also inventing a rule that the trigger completes with the perceivable event. RAW does not say that. It only says that it must complete, not that the trigger doesn't include the remainder of whatever action/event is happening. It doesn't matter if you can define them. Nowhere does it say you can interrupt an instant effect and stop it so that you can take a very non-instantaneous action before the end of the instant effect. You sit and argue how my crawling doesn't make sense, even though RAW says that's the way it works, but then argue the above that makes just as little sense and have no problem with it. You're being very inconsistent. We're discussing how RAW says that, because your interpretation of Ready is probably wrong. If your interpretation was correct, they would not have written that dispel magic didn't work, because your interpretation would clearly allow it to work. Sure. The plane of Limbo disappears and triggers your readied action. :p Tell you what. Go outside and try it. I guarantee you won't get far in an instant. ;) Sure. 1. Picking a target is EASILY perceivable. You have to set your body, begin to move that direction and any number of other perceivable indicators of you picking your target to attack. You'd likely have to make a perception check, but they are perceivable. 2. Attack resolution. You can perceive the beginning of the swing, which is just as discrete an event as disappearing in the middle of the teleport effect. You can perceive a hit or miss, which is also a discrete event like a thunderclap in the middle of a thunderstep teleport effect. And you can perceive the discrete event of damage being done, just like you could perceive the reappearance of a teleport effect. Take special note how there is not one single thing in there about rolling. I absolutely deny it. You just claimed that elves cannot live in a city, because RAW is, "They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze." That's patently ridiculous. What I just quoted from the book is pure fluff and has no force of rule at all. It's written sure, but there ain't no R there for it to be (R)AW. You're quoting a fluff description and ignore the hard rule about the sequence of combat that I quoted. Nawp! Never said they see everything. I said they see everything around them except when the DM rules a special circumstance, like being on the other side of a wall, prevents it. It does not. It states in very, very general terms that they are aware of dangers all around them and that is why they see the formerly hidden creature coming towards them. You're good at this whole Strawman things. Knock it off. I never said anything about seeing through walls. That was your fictional addition to my statement. When someone has to resort to lots of Strawmen the way you are, it's a sign that they've lost the argument and feel forced to start twisting what the other guy is saying in order to attempt(and fail) to appear like they are correct. It is very specifically less than instant. RAW does not label movement as instantaneous(except for teleportation movement), so it isn't. Instantaneous actions and effects are labeled as such. You cannot by RAW complete your movement in an instant. Period. The move action is not labeled an instantaneous action, so even if you move only 5 feet, it takes too long. It cannot be faster than teleportation. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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