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Community
General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Maxperson" data-source="post: 8588377" data-attributes="member: 23751"><p>That's true.............................for Star Trek So in Star Trek you can do that. D&D is not Star Trek and doesn't have slow teleports like Star Trek does. It has instantaneous ones. It's impossible in D&D for racial movement to move faster than an instantaneous teleport.</p><p></p><p>Gravity in 5e uses the laws of gravity. We know that from RAW quotes which I have provided in other threads. Where is official Spelljammer gravity in 5e? I don't remember seeing anything about Spelljammer other than in the UA.</p><p></p><p>Not faster than an instantaneous teleport.</p><p></p><p>You mean the fluff snippet of always in motion? That doesn't even contradict the sequential hard rule that I posted. Moving around sequentially every round is still "In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand." Even your fluff fails to show your claim of simultaneous combat.</p><p></p><p>As for freezing in place, this is a fact of D&D combat. You can have 30 orcs 60 feet away from the door and 30 feet from my PC who is in the middle. No surprise and all of us wanting to run for the door, and because they win initiative all 30 orcs make it to the door before my PC can move. Not only that, but despite all of us wanting to get out of the door, I can look at those 30 of those orcs AT THE DOOR before I moved, and decide to move a different direction from the point I was standing at.</p><p></p><p>That would be impossible if combat were anything resembling simultaneous.</p><p></p><p>I have the definition of instantaneous. Even your judo skills don't allow you to move 15 feet in an instant. As fast as it is, it's slower than that.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8588377, member: 23751"] That's true.............................for Star Trek So in Star Trek you can do that. D&D is not Star Trek and doesn't have slow teleports like Star Trek does. It has instantaneous ones. It's impossible in D&D for racial movement to move faster than an instantaneous teleport. Gravity in 5e uses the laws of gravity. We know that from RAW quotes which I have provided in other threads. Where is official Spelljammer gravity in 5e? I don't remember seeing anything about Spelljammer other than in the UA. Not faster than an instantaneous teleport. You mean the fluff snippet of always in motion? That doesn't even contradict the sequential hard rule that I posted. Moving around sequentially every round is still "In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand." Even your fluff fails to show your claim of simultaneous combat. As for freezing in place, this is a fact of D&D combat. You can have 30 orcs 60 feet away from the door and 30 feet from my PC who is in the middle. No surprise and all of us wanting to run for the door, and because they win initiative all 30 orcs make it to the door before my PC can move. Not only that, but despite all of us wanting to get out of the door, I can look at those 30 of those orcs AT THE DOOR before I moved, and decide to move a different direction from the point I was standing at. That would be impossible if combat were anything resembling simultaneous. I have the definition of instantaneous. Even your judo skills don't allow you to move 15 feet in an instant. As fast as it is, it's slower than that. [/QUOTE]
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General Tabletop Discussion
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If you use thunderstep but teleport less than 10 feet do you take damage?
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