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General Tabletop Discussion
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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="James Gasik" data-source="post: 8588895" data-attributes="member: 6877472"><p>Well maybe the whole reaction discussion did derail things a bit. I think though it illustrates that it <strong>might</strong> be possible for <em>something</em> to occur between the teleport and the explosion. That we don't really know if the explosion happens as you teleport and before you reappear, or if it occurs for a brief moment you are in "t-space".</p><p></p><p>All I've been trying to debate is that both interpretations are fairly valid, and the rules don't really cover this level of detail (on purpose, I might add). I err on the side of the spell being more useful than having a critical flaw where it blows up in your face if you can't teleport far enough, and I fail to understand how allowing the caster to teleport and deliver the damage even without teleporting far enough is in any way exploitative for us to really be having this debate.</p><p></p><p>If you don't like the spell, don't allow it. Because the narrower it's usefulness becomes, the less often it will ever be used. Personally, the idea of teleporting nowhere to hit enemies all around me is kind of silly, since there are better ways to do that sort of thing, but that kind of extra utility is very important to classes like the Sorcerer.</p><p></p><p>Wizards can always just get a better spell for the job.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8588895, member: 6877472"] Well maybe the whole reaction discussion did derail things a bit. I think though it illustrates that it [B]might[/B] be possible for [I]something[/I] to occur between the teleport and the explosion. That we don't really know if the explosion happens as you teleport and before you reappear, or if it occurs for a brief moment you are in "t-space". All I've been trying to debate is that both interpretations are fairly valid, and the rules don't really cover this level of detail (on purpose, I might add). I err on the side of the spell being more useful than having a critical flaw where it blows up in your face if you can't teleport far enough, and I fail to understand how allowing the caster to teleport and deliver the damage even without teleporting far enough is in any way exploitative for us to really be having this debate. If you don't like the spell, don't allow it. Because the narrower it's usefulness becomes, the less often it will ever be used. Personally, the idea of teleporting nowhere to hit enemies all around me is kind of silly, since there are better ways to do that sort of thing, but that kind of extra utility is very important to classes like the Sorcerer. Wizards can always just get a better spell for the job. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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