Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="plisnithus8" data-source="post: 8588984" data-attributes="member: 6870553"><p>Other fiction or other game systems may have other rules for things; I don’t think they apply in 5e RAW in this case. For instance, Star Trek teleportation has been mentioned a few times as taking time. To be fair n Star Trek they are Transporters that “teleport” by transforming matter into energy and then moving the particles rapidly. In 5e, teleport causes something to disappear and reappear at a certain location; the intricacies of modern science are mostly ignored.</p><p></p><p>Teleport happens instantly. The game uses plain language — the common definition of “instantly” is immediately or without a gap in time. The boom happens after the disappearance. The first sentence of the spell’s description says the caster teleports to a different location. Then it says immediately after the disappearance the boom happens. The order of the sentences and the use of the word after help clarify what happens. Fabricating a gap in time that has no defined duration and therefore either a vague “t-space” location or the addition of unexplained chronological magic seems to add powers and complexity and confusion that the spell doesn’t even seem to hint at. There are demi-planes and time spells, but neither is mentioned in the spell description.</p><p></p><p>If a DM wants to interpret the spell differently, the rules allow for that. But that doesn’t make that ruling RAW; it amends those rules. Ruling that the caster takes damage is not punishing a player; it’s the most basic (non-complicated) understanding of the spell’s description. If the player doesn’t realize they will be a part of “each creature” in range taking damage, the DM probably should warn them because their PC has likely had more experience with the spell. I don’t see the cost/benefit aspects of the spell informing this interpretation. It’s dangerous just like a fireball.</p></blockquote><p></p>
[QUOTE="plisnithus8, post: 8588984, member: 6870553"] Other fiction or other game systems may have other rules for things; I don’t think they apply in 5e RAW in this case. For instance, Star Trek teleportation has been mentioned a few times as taking time. To be fair n Star Trek they are Transporters that “teleport” by transforming matter into energy and then moving the particles rapidly. In 5e, teleport causes something to disappear and reappear at a certain location; the intricacies of modern science are mostly ignored. Teleport happens instantly. The game uses plain language — the common definition of “instantly” is immediately or without a gap in time. The boom happens after the disappearance. The first sentence of the spell’s description says the caster teleports to a different location. Then it says immediately after the disappearance the boom happens. The order of the sentences and the use of the word after help clarify what happens. Fabricating a gap in time that has no defined duration and therefore either a vague “t-space” location or the addition of unexplained chronological magic seems to add powers and complexity and confusion that the spell doesn’t even seem to hint at. There are demi-planes and time spells, but neither is mentioned in the spell description. If a DM wants to interpret the spell differently, the rules allow for that. But that doesn’t make that ruling RAW; it amends those rules. Ruling that the caster takes damage is not punishing a player; it’s the most basic (non-complicated) understanding of the spell’s description. If the player doesn’t realize they will be a part of “each creature” in range taking damage, the DM probably should warn them because their PC has likely had more experience with the spell. I don’t see the cost/benefit aspects of the spell informing this interpretation. It’s dangerous just like a fireball. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
Top