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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8589291" data-attributes="member: 7032025"><p>And this is discussing 5e RAW how ? There are many fantasy instances where teleportation is not instant either, the magical energies need to gather, disappearance and reappearance do not take 0 time, neither is the transfer being described as taking zero time.</p><p></p><p>The ONLY thing that we know in 5e RAW is that the spell takes an instant to act, with "an instant" not being defined more than that.</p><p></p><p></p><p></p><p>No, it does not. It simply does not, that word is not used. It's an instantaneous spell, which means that it happens "in an instant".</p><p></p><p></p><p></p><p>And this is not the word used by the RAW. It would also be very easy for me to invent what spells do by rewriting them in my own words, but they would no longer be the RAW.</p><p></p><p></p><p></p><p>Yes, you will teleport so by your description above ("teleport causes something to disappear and reappear"), you will disappear and reappear an instant later (because the spell is instantaneous), and <strong><u>immediately</u> </strong>after you disappear, there will be a boom. The spell makes no provision for the reappearance sequence.</p><p></p><p></p><p></p><p>And yet it does, to people reading it in its entirety and with an open mind. Yes, it hints at it, and once more, you have zero support for a 0-time teleportation with disappearance and reappearance intrinsically linked since the spell <u>explicitly</u> inserts a boom in the sequence.</p><p></p><p></p><p></p><p>On that we agree, however they have been used in the past for teleportation spells, and if you read the spell as having minor delays somewhere in the process, they can be used to describe how the RAW applies in your world.</p><p></p><p></p><p></p><p>The thing that you don't seem to understand is that, by pretending that teleportation is unitary and happens in zero time, YOU are already amending the rules, since they mention nothing of the kind.</p><p></p><p></p><p></p><p>Only, once more, you are modifying the way the rules are written. They don't say "each creature <u>in range</u>" (and honestly, the fact that you modify the very simple words is a proof that even you are not comfortable with the original wording), they say: "<strong><u>Immediately after you disappear</u></strong>, a thunderous boom sounds, and each creature <strong><u>within 10 feet of the space you left</u></strong>". So clearly, it also hints at a disappearance with a space that you left, and possibly have not come back to YET.</p><p></p><p></p><p></p><p>And that is your personal interpretation, you are absolute allowed to explain this in your campaign and modify the RAW so that teleport happens always in zero time, and even that fireball backwashes like in 1e, but it does not make your claims according to the RAW as you are adding constraints of your own.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8589291, member: 7032025"] And this is discussing 5e RAW how ? There are many fantasy instances where teleportation is not instant either, the magical energies need to gather, disappearance and reappearance do not take 0 time, neither is the transfer being described as taking zero time. The ONLY thing that we know in 5e RAW is that the spell takes an instant to act, with "an instant" not being defined more than that. No, it does not. It simply does not, that word is not used. It's an instantaneous spell, which means that it happens "in an instant". And this is not the word used by the RAW. It would also be very easy for me to invent what spells do by rewriting them in my own words, but they would no longer be the RAW. Yes, you will teleport so by your description above ("teleport causes something to disappear and reappear"), you will disappear and reappear an instant later (because the spell is instantaneous), and [B][U]immediately[/U] [/B]after you disappear, there will be a boom. The spell makes no provision for the reappearance sequence. And yet it does, to people reading it in its entirety and with an open mind. Yes, it hints at it, and once more, you have zero support for a 0-time teleportation with disappearance and reappearance intrinsically linked since the spell [U]explicitly[/U] inserts a boom in the sequence. On that we agree, however they have been used in the past for teleportation spells, and if you read the spell as having minor delays somewhere in the process, they can be used to describe how the RAW applies in your world. The thing that you don't seem to understand is that, by pretending that teleportation is unitary and happens in zero time, YOU are already amending the rules, since they mention nothing of the kind. Only, once more, you are modifying the way the rules are written. They don't say "each creature [U]in range[/U]" (and honestly, the fact that you modify the very simple words is a proof that even you are not comfortable with the original wording), they say: "[B][U]Immediately after you disappear[/U][/B], a thunderous boom sounds, and each creature [B][U]within 10 feet of the space you left[/U][/B]". So clearly, it also hints at a disappearance with a space that you left, and possibly have not come back to YET. And that is your personal interpretation, you are absolute allowed to explain this in your campaign and modify the RAW so that teleport happens always in zero time, and even that fireball backwashes like in 1e, but it does not make your claims according to the RAW as you are adding constraints of your own. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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