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General Tabletop Discussion
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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="UngeheuerLich" data-source="post: 8589527" data-attributes="member: 59057"><p>I can also craw in the time between two persons who run simultaneously in the same direction arrive at the same position.</p><p></p><p>Playing out simulataneous action sequentially leads to all kind of weird interactions. </p><p>This is because all actions happen at a certain point in time. The instant when you take your turn, not continuously. </p><p></p><p>If you want to start there, you need a different kind of resolution system:</p><p>Every action you take takes a certain amount of initiative steps. </p><p></p><p>You start your move at initiative 17, it takes 1 initiative step per 5 feet of walking. So if you want to move 30ft, you don't arrive before initiative 11.</p><p></p><p>Otherwise, any move is resolved at the speed of light. So your premise is wrong and thus your conclusion about thunderstep is wrong.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8589527, member: 59057"] I can also craw in the time between two persons who run simultaneously in the same direction arrive at the same position. Playing out simulataneous action sequentially leads to all kind of weird interactions. This is because all actions happen at a certain point in time. The instant when you take your turn, not continuously. If you want to start there, you need a different kind of resolution system: Every action you take takes a certain amount of initiative steps. You start your move at initiative 17, it takes 1 initiative step per 5 feet of walking. So if you want to move 30ft, you don't arrive before initiative 11. Otherwise, any move is resolved at the speed of light. So your premise is wrong and thus your conclusion about thunderstep is wrong. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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