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Community
General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Lyxen" data-source="post: 8591399" data-attributes="member: 7032025"><p>That's what I thought, only your personal feelings, not a smidge of RAW support.</p><p></p><p>As for me, there will be actions shorter than some reactions. For example, drawing a second weapon is going to be shorter than making an attack as a readied action.</p><p></p><p>Wisely, the RAW don't create arbitrary constraints like this. You are free to do whatever you want in your game, but please don't try to pretend that these are anything but your own preconceptions.</p><p></p><p></p><p></p><p>Again, just your personal views, this is not what happens in genre fiction. If you want to restrict yourself, fine, but once more, not a whiff of RAW support.</p><p></p><p></p><p></p><p>Once more, you are reading the OA wrong. It's not a question of the means used, for example you cannot interrupt spells, so there is no reason for which a teleport would be interrupted. And it's not a question of position, since you can disengage and make the exact same move. OA are about moving from being "engaged" to "away" without any precaution like disengaging.</p><p></p><p></p><p></p><p>Do I need to remind you that you were speaking about Counterspell ? <em>sigh</em></p><p></p><p></p><p></p><p>The fact that one can insert as many reactions inside whatever period of time you want to define just shows that there is no such thing as fixed periods of time. They don't exist in the rules, any constraint that you fix is uniquely your own.</p><p></p><p></p><p></p><p>This is not what I'm saying. Thunder Step is just a proof that your statement of "You can't split an instantaneous effect up" is contrary to the RAW. THe spell is instantaneous but contains AT LEAST two (and possibly) three effects, distinct and in sequence. This proves that the instantaneous effect of the spell can be split up (and as a reminder, the RAW is very clear, each spell has ONE effect whic is the whole description, with very few exceptions like Guards and Wards, I have provided the citation many times now).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8591399, member: 7032025"] That's what I thought, only your personal feelings, not a smidge of RAW support. As for me, there will be actions shorter than some reactions. For example, drawing a second weapon is going to be shorter than making an attack as a readied action. Wisely, the RAW don't create arbitrary constraints like this. You are free to do whatever you want in your game, but please don't try to pretend that these are anything but your own preconceptions. Again, just your personal views, this is not what happens in genre fiction. If you want to restrict yourself, fine, but once more, not a whiff of RAW support. Once more, you are reading the OA wrong. It's not a question of the means used, for example you cannot interrupt spells, so there is no reason for which a teleport would be interrupted. And it's not a question of position, since you can disengage and make the exact same move. OA are about moving from being "engaged" to "away" without any precaution like disengaging. Do I need to remind you that you were speaking about Counterspell ? [I]sigh[/I] The fact that one can insert as many reactions inside whatever period of time you want to define just shows that there is no such thing as fixed periods of time. They don't exist in the rules, any constraint that you fix is uniquely your own. This is not what I'm saying. Thunder Step is just a proof that your statement of "You can't split an instantaneous effect up" is contrary to the RAW. THe spell is instantaneous but contains AT LEAST two (and possibly) three effects, distinct and in sequence. This proves that the instantaneous effect of the spell can be split up (and as a reminder, the RAW is very clear, each spell has ONE effect whic is the whole description, with very few exceptions like Guards and Wards, I have provided the citation many times now). [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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