Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="plisnithus8" data-source="post: 8983871" data-attributes="member: 6870553"><p>I hear you saying a DM can alter rules as they wish, and I agree, but those aren’t official alterations.</p><p>Official alterations within an edition are different than a DM’s specific alteration as well as any rules from previous editions. </p><p></p><p>I still don’t see any evidence that the current rules as written have any expectations to be clarified by old editions. Or that something not mentioned in the current rule set stays as it was ruled in a previous edition unless it is specifically contradicted. 5e is designed to stand alone; it is made so that new players can pick it up without the burden of learning old systems. </p><p></p><p>I have found no evidence of a 5e book referring back to old edition rules. I could be mistaken, and would be interested to see evidence to the contrary. Some DMs/players that used previous editions might, but that doesn’t make it official. A DM has no expectation to have read, remember, or refer to old edition rules. </p><p></p><p>If I am understanding you correctly, fluff should be considered more important than mechanics when looking at the rules for a spell. And that fluff could come from decades of lore covering all of the editions. I don’t see how to justify that with the general understanding of a spell as written, which only does what it says it does with a common understanding of what words mean.</p><p></p><p>Besides this idea of lead prohibiting teleportation and teleportation taking someone to another dimension, are there other examples (preferably 5e only) of lore being more important than the mechanical description of a spell in determining how the spell works?</p></blockquote><p></p>
[QUOTE="plisnithus8, post: 8983871, member: 6870553"] I hear you saying a DM can alter rules as they wish, and I agree, but those aren’t official alterations. Official alterations within an edition are different than a DM’s specific alteration as well as any rules from previous editions. I still don’t see any evidence that the current rules as written have any expectations to be clarified by old editions. Or that something not mentioned in the current rule set stays as it was ruled in a previous edition unless it is specifically contradicted. 5e is designed to stand alone; it is made so that new players can pick it up without the burden of learning old systems. I have found no evidence of a 5e book referring back to old edition rules. I could be mistaken, and would be interested to see evidence to the contrary. Some DMs/players that used previous editions might, but that doesn’t make it official. A DM has no expectation to have read, remember, or refer to old edition rules. If I am understanding you correctly, fluff should be considered more important than mechanics when looking at the rules for a spell. And that fluff could come from decades of lore covering all of the editions. I don’t see how to justify that with the general understanding of a spell as written, which only does what it says it does with a common understanding of what words mean. Besides this idea of lead prohibiting teleportation and teleportation taking someone to another dimension, are there other examples (preferably 5e only) of lore being more important than the mechanical description of a spell in determining how the spell works? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
Top