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General Tabletop Discussion
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If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="ooshrooms" data-source="post: 8983896" data-attributes="member: 7041243"><p>I think this is the key. If you know the basic mechanics inside and out, every ability, spell, item, etc should be understood just from reading it. That's not always true, because it's been written by imperfect humans, and language is plastic. You're not expected to know anything from past editions or have to look up other abilities to flesh out your understanding. I think the plain language is intended to prevent someone's decades of knowledge and attention to detail to dominate games at the expense of new players' fun.</p><p></p><p>Arguments about how things work are usually fringe cases including this one. It shouldn't matter if a fringe case is executed improperly at the table. It's rare. Be consistent. Rule 0 lets the DM change any rules, so even when they're wrong, they're right. 5e is supposed to create more freedom in a collaborative game. Fighting online about it? Fine. Not amicably resolving it in your gaming group for the sake of fun? Maybe play with different people.</p><p></p><p>Unrelated to that, I found an example that contradicts what I said before (more accurately is an example of something I said I hadn't been able to come up with). Private sanctum allows restriction against teleportation and/or planar travel along with other things at the discretion of the caster. They aren't unified.</p><p>If teleportation sent the caster fully into another plane then return, it seems unlikely that this spell could distinguish between that and normal planar travel. This is good evidence that teleportation does not involve entering another plane. We're still left with the possibility, "That makes it sound like teleportation is extra dimensional travel but not travel to a different plane." If teleportation messes with the boundaries of the plane the caster is in, getting outside the plane but not into another one, it makes it related to planar travel but distinctly different.</p></blockquote><p></p>
[QUOTE="ooshrooms, post: 8983896, member: 7041243"] I think this is the key. If you know the basic mechanics inside and out, every ability, spell, item, etc should be understood just from reading it. That's not always true, because it's been written by imperfect humans, and language is plastic. You're not expected to know anything from past editions or have to look up other abilities to flesh out your understanding. I think the plain language is intended to prevent someone's decades of knowledge and attention to detail to dominate games at the expense of new players' fun. Arguments about how things work are usually fringe cases including this one. It shouldn't matter if a fringe case is executed improperly at the table. It's rare. Be consistent. Rule 0 lets the DM change any rules, so even when they're wrong, they're right. 5e is supposed to create more freedom in a collaborative game. Fighting online about it? Fine. Not amicably resolving it in your gaming group for the sake of fun? Maybe play with different people. Unrelated to that, I found an example that contradicts what I said before (more accurately is an example of something I said I hadn't been able to come up with). Private sanctum allows restriction against teleportation and/or planar travel along with other things at the discretion of the caster. They aren't unified. If teleportation sent the caster fully into another plane then return, it seems unlikely that this spell could distinguish between that and normal planar travel. This is good evidence that teleportation does not involve entering another plane. We're still left with the possibility, "That makes it sound like teleportation is extra dimensional travel but not travel to a different plane." If teleportation messes with the boundaries of the plane the caster is in, getting outside the plane but not into another one, it makes it related to planar travel but distinctly different. [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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