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General Tabletop Discussion
*Dungeons & Dragons
If you use thunderstep but teleport less than 10 feet do you take damage?
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<blockquote data-quote="Bacon Bits" data-source="post: 9004933" data-attributes="member: 6777737"><p>The others are welcome to chime in and disagree, but it's such a weak point to make that I don't believe anyone would make that their central point. All it's saying is, "but the 5e rules don't say that!" Yeah, the 5e rules don't say anything at all! <em>That was the premise of the thread</em>. Congratulations, you've arrived at the first post. It's just circular reasoning. I think it would be patronizing, if not dishonest, of me to think that anyone would engage in the discussion on that level.</p><p></p><p>Even then, "objectively correct" is basically an unrealistic standard for a TTRPG. It's only knowable in the most trivial cases. You roll a d20 to make a check. Fireball deals 8d6 damage when cast as a 3rd-level spell. That's partially why RPG Stack Exchange and Sage Advice are often so useless. They tend to just read the book back to you as the answer, which is a <em>reading,</em> not a <em>ruling</em>. If you're going to operate the game solely on "objectively correct" rules, then I think you haven't actually played the game very long. The game very specifically and fairly regularly describes the books and the rules as <em>guidelines</em>. It very often tells you to add, create, remove, or modify settings, spells, feats, items, classes, races, and everything in between. That's part of what makes TTRPGs unique compared to other tabletop games or video games. It's a toolkit as much as a game. You're <em>not </em>supposed to blindly follow the rules like scripture. I've said this elsewhere, but the rules are not a machine that your pour time and dice into on one end and if you do it right fun shoots out the other side. "Objectively correct" is <em>not</em> a goal of the design of <em>any</em> TTRPG, even those like Pathfinder that try provide comprehensive answers!</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9004933, member: 6777737"] The others are welcome to chime in and disagree, but it's such a weak point to make that I don't believe anyone would make that their central point. All it's saying is, "but the 5e rules don't say that!" Yeah, the 5e rules don't say anything at all! [I]That was the premise of the thread[/I]. Congratulations, you've arrived at the first post. It's just circular reasoning. I think it would be patronizing, if not dishonest, of me to think that anyone would engage in the discussion on that level. Even then, "objectively correct" is basically an unrealistic standard for a TTRPG. It's only knowable in the most trivial cases. You roll a d20 to make a check. Fireball deals 8d6 damage when cast as a 3rd-level spell. That's partially why RPG Stack Exchange and Sage Advice are often so useless. They tend to just read the book back to you as the answer, which is a [I]reading,[/I] not a [I]ruling[/I]. If you're going to operate the game solely on "objectively correct" rules, then I think you haven't actually played the game very long. The game very specifically and fairly regularly describes the books and the rules as [I]guidelines[/I]. It very often tells you to add, create, remove, or modify settings, spells, feats, items, classes, races, and everything in between. That's part of what makes TTRPGs unique compared to other tabletop games or video games. It's a toolkit as much as a game. You're [I]not [/I]supposed to blindly follow the rules like scripture. I've said this elsewhere, but the rules are not a machine that your pour time and dice into on one end and if you do it right fun shoots out the other side. "Objectively correct" is [I]not[/I] a goal of the design of [I]any[/I] TTRPG, even those like Pathfinder that try provide comprehensive answers! [/QUOTE]
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If you use thunderstep but teleport less than 10 feet do you take damage?
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