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If you were able to design your own version of D&D, how would you do it?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7538177" data-attributes="member: 6802378"><p>I would add new abilities: Astuteness, Courage, Technique (slow or prelearnt actions: crafting, dance, playing music, art..) and Grace(karma/luck/fate).</p><p></p><p>Allegiance added to aligment, and powers with aligment key could hurt enemies with same aligment but different allegiance (race, country, religion, clan, guild..). </p><p></p><p>The XP reward would be different if the PCs have got special help, firearms, for example. Enemies with special advantages, for example firearms, also would be extra XPs reward, like a monster template to be added. </p><p></p><p>New classes: Favored soul would be a hybrid mixing sorcerer with divine spells but also with incarnum soumeld to get monster traits, and nahualt would be like a mixture of totem warrior druid with incarnum soumelds. Ninja, samurai and sohei would be martial adepts, with maneuvers from "3.5 Tome of Battle: Book of Nine Swords". The warlock could use vestige magic and could craft single-use magic item. The elementalist class would cast "mysteries" powers like the shadowcaster, but working like a magic equivalent to martial maneuvers. The warlord would be a fighter with maneuvers of the White Raven School. Assasin would be a stealth class with some spells and martial maneuvers. Warmage would be like a sorcerer with light armour and "arcane maneuvers" a middle step between at-will and once-encounter powers. The alchemist would be like an artificier of Eberron but with "colors of mana" and incarnum soulmelds in the item by allies. </p><p></p><p>All prehistoric animals from real world would be in the SRD. </p><p></p><p>Level of health would be added to hit-points, for a faster game than undead powers what drain Con. Health would be slower to be healed. A game mechanic like the protoss shield from Starcraft or the resistance from Fortnite.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7538177, member: 6802378"] I would add new abilities: Astuteness, Courage, Technique (slow or prelearnt actions: crafting, dance, playing music, art..) and Grace(karma/luck/fate). Allegiance added to aligment, and powers with aligment key could hurt enemies with same aligment but different allegiance (race, country, religion, clan, guild..). The XP reward would be different if the PCs have got special help, firearms, for example. Enemies with special advantages, for example firearms, also would be extra XPs reward, like a monster template to be added. New classes: Favored soul would be a hybrid mixing sorcerer with divine spells but also with incarnum soumeld to get monster traits, and nahualt would be like a mixture of totem warrior druid with incarnum soumelds. Ninja, samurai and sohei would be martial adepts, with maneuvers from "3.5 Tome of Battle: Book of Nine Swords". The warlock could use vestige magic and could craft single-use magic item. The elementalist class would cast "mysteries" powers like the shadowcaster, but working like a magic equivalent to martial maneuvers. The warlord would be a fighter with maneuvers of the White Raven School. Assasin would be a stealth class with some spells and martial maneuvers. Warmage would be like a sorcerer with light armour and "arcane maneuvers" a middle step between at-will and once-encounter powers. The alchemist would be like an artificier of Eberron but with "colors of mana" and incarnum soulmelds in the item by allies. All prehistoric animals from real world would be in the SRD. Level of health would be added to hit-points, for a faster game than undead powers what drain Con. Health would be slower to be healed. A game mechanic like the protoss shield from Starcraft or the resistance from Fortnite. [/QUOTE]
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If you were able to design your own version of D&D, how would you do it?
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