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If you were able to design your own version of D&D, how would you do it?
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<blockquote data-quote="5ekyu" data-source="post: 7540679" data-attributes="member: 6919838"><p>"For me, the issue with the d20 is the same thing is the strength of the d20: too much randomness."</p><p></p><p>The d20 creates odds that range between 0% and 100%, same pretty much as any other resolution system.</p><p></p><p>What you seem to be talking about here are the odds of success and failure which is THE DC, chosen by GM in 5e. If you like 14- being 90% after +3 modifiers in 3d6, you need to just assign DC6+ with +3 modifier in 5e for instance. </p><p></p><p></p><p></p><p>"Sure, it's cool and exciting that there is a 5% chance of virtually anything being possible. "</p><p></p><p>Please, which ruleset for d20 says this? </p><p></p><p>5e for instance makes it clear that before the die is called for the GM says it's possible to succeed and fail - so this constant cry that its basically hope for 20 miracles is a bit unfounded.</p><p></p><p>I did not recall that idea from 3.x, any d20 system game set I played it e and 2e.</p><p></p><p>The 20 auto-hit applies sure, but only for shots that are possible not "shoot the moon" on a 20.</p><p></p><p>That said, for GMs eho try to run their systems with precision calculations down to the fraction of a percent odds, 3d6 might be better cuz there you do get micro-fraction shifts.</p><p></p><p>I honestly would be fine with 10% myself, but 5% is flexible enough and transparent.</p><p></p><p>Even liked a single d6 system I tried once.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7540679, member: 6919838"] "For me, the issue with the d20 is the same thing is the strength of the d20: too much randomness." The d20 creates odds that range between 0% and 100%, same pretty much as any other resolution system. What you seem to be talking about here are the odds of success and failure which is THE DC, chosen by GM in 5e. If you like 14- being 90% after +3 modifiers in 3d6, you need to just assign DC6+ with +3 modifier in 5e for instance. "Sure, it's cool and exciting that there is a 5% chance of virtually anything being possible. " Please, which ruleset for d20 says this? 5e for instance makes it clear that before the die is called for the GM says it's possible to succeed and fail - so this constant cry that its basically hope for 20 miracles is a bit unfounded. I did not recall that idea from 3.x, any d20 system game set I played it e and 2e. The 20 auto-hit applies sure, but only for shots that are possible not "shoot the moon" on a 20. That said, for GMs eho try to run their systems with precision calculations down to the fraction of a percent odds, 3d6 might be better cuz there you do get micro-fraction shifts. I honestly would be fine with 10% myself, but 5% is flexible enough and transparent. Even liked a single d6 system I tried once. [/QUOTE]
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If you were able to design your own version of D&D, how would you do it?
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