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If you were able to design your own version of D&D, how would you do it?
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<blockquote data-quote="5ekyu" data-source="post: 7540690" data-attributes="member: 6919838"><p>There is no bell curve - but abell curve without DC or target numbers is as mesningless as a d20. </p><p></p><p>The DCs and randomizer combined form the odds of success. </p><p></p><p>With a d20, it is transparent and consistent 5% per point of DC. With bell curves, it's not transparent or consistent because each point of DC might be very little 1 in 108ish or ten or more times that. </p><p></p><p>But the final result is that whether you are telling 3d6 or 1d20 or 2d10 after all is said and done the fie roll is a percent success and z percent failure and the real diff is that with d20 the smallest chance above zero is 5% and largest below certain is 95% so only if you think your scene factors are too precise and detailed to need less than 5 in 100 but more than no chance the 5% does the trick.</p><p></p><p>To achieve the typical bell curve odds (close to them) on a d20, just choose the right DC. Iirc 3d6 12- was about 75% so that's DC 6+ on the d20 (no modifiers.)</p><p></p><p>The bell curve effect of lots of results in the middle is just affecting what the DC means in relation to odds, not some miraculous game impact.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7540690, member: 6919838"] There is no bell curve - but abell curve without DC or target numbers is as mesningless as a d20. The DCs and randomizer combined form the odds of success. With a d20, it is transparent and consistent 5% per point of DC. With bell curves, it's not transparent or consistent because each point of DC might be very little 1 in 108ish or ten or more times that. But the final result is that whether you are telling 3d6 or 1d20 or 2d10 after all is said and done the fie roll is a percent success and z percent failure and the real diff is that with d20 the smallest chance above zero is 5% and largest below certain is 95% so only if you think your scene factors are too precise and detailed to need less than 5 in 100 but more than no chance the 5% does the trick. To achieve the typical bell curve odds (close to them) on a d20, just choose the right DC. Iirc 3d6 12- was about 75% so that's DC 6+ on the d20 (no modifiers.) The bell curve effect of lots of results in the middle is just affecting what the DC means in relation to odds, not some miraculous game impact. [/QUOTE]
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If you were able to design your own version of D&D, how would you do it?
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